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FF:Brave Exvius // Defining spritesheet frames help - Printable Version

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+---- Thread: FF:Brave Exvius // Defining spritesheet frames help (/thread-27841.html)

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RE: FF:Brave Exvius // Defining spritesheet frames help - Ton - 10-16-2015

We'll know more as the game gets closer to release.
That said, having a fully animated Umaro sheet is blowing my mind right now.


RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 10-19-2015

Woah... Japan release date announced: 10-22-2015
www.jp.square-enix.com/FFBE


RE: FF:Brave Exvius // Defining spritesheet frames help - Skyla Doragono - 10-19-2015

Wow that's really close. Wonder how long before a US release, if any.


RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 10-22-2015

Game is officially out.
iOS: https://itunes.apple.com/jp/app/final-fantasy-brave-exvius/id940099765?l=en&mt=8
Android: https://play.google.com/store/apps/details?id=com.square_enix.ffbejpn



Extracted a few things:
Extra units: http://imgur.com/a/kl5bF
Beasts: http://imgur.com/a/fS8dB
Monsters:



RE: FF:Brave Exvius // Defining spritesheet frames help - Skyla Doragono - 10-22-2015

KUJA

...I may need to download this and hope it cooperates with my phone.


RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 10-22-2015

[Image: WUuBzNj.gif]
[Image: Kc8TPwC.gif]

[Image: 3clkQVi.gif]


RE: FF:Brave Exvius // Defining spritesheet frames help - puggsoy - 04-16-2016

Can you check if this update fixes the rotation issues? Looks like I had some code lying around for it and wasn't using it, I tested it with a couple of sprites and it seems to work fine though Question

And yeah, sorry about such a long wait. Thanks for PMing me about this, Albion.


RE: FF:Brave Exvius // Defining spritesheet frames help - Ton - 04-16-2016

How did I miss these updates? Golbez looks incredible. These are amazing.


RE: FF:Brave Exvius // Defining spritesheet frames help - daemoth - 04-16-2016

0.0 Those sprite are really nice, great work mate!
Why didnt they make the remakes with those kinds of sprite ?
The remakes looks so bad in comparison:
[Image: 19cnukz9x8aoqjpg.jpg]


RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 04-18-2016

(04-16-2016, 06:57 AM)puggsoy Wrote: Can you check if this update fixes the rotation issues? Looks like I had some code lying around for it and wasn't using it, I tested it with a couple of sprites and it seems to work fine though Question

And yeah, sorry about such a long wait. Thanks for PMing me about this, Albion.
Just tested it with two of the newer characters.  

Ingus:
Luneth:
Seems to simply ignore said elements instead of fixing their rotations. Sad


RE: FF:Brave Exvius // Defining spritesheet frames help - puggsoy - 04-18-2016

Whoops, yeah, my mistake. That's what I get for not actually checking what the hell my code is doing Unsure I'll see if I can get it working.


RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 04-19-2016

Secret of Mana collab tomorrow...  Surprise
[Image: img_mv.jpg]


RE: FF:Brave Exvius // Defining spritesheet frames help - Ton - 04-20-2016

Holy crap. This game.


RE: FF:Brave Exvius // Defining spritesheet frames help - daemoth - 04-20-2016

Oh... My... God...
Lets hope they make Chrono Trigger's Characters!


RE: FF:Brave Exvius // Defining spritesheet frames help - Skyla Doragono - 04-20-2016

Oh god, the noise I just let out.

Why aren't we getting this game???