The VG Resource
Crossy Road model rips - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html)
+---- Thread: Crossy Road model rips (/thread-27802.html)

Pages: 1 2 3


RE: Crossy Road model rips - The Prawn - 10-09-2015

(10-09-2015, 10:35 AM)nobody231 Wrote:
(10-08-2015, 11:56 PM)The Prawn Wrote: My question was still not answered: HOW were the Crossy Road models ripped? Every single Unity tool I've tried doesn't work with a Unity 5 built game, and now it's starting to drive me nuts.

Any help would be greatly appreciated, at this point...

DisUnity might work partially, but cannot get the rigs.

I've managed to extract the .43 mesh files that contain the models, but I can't get a single viewer to view said models (i.e. a Noesis Plugin). Any other ideas?


RE: Crossy Road model rips - SuperTVGRFan18496 - 10-10-2015

(10-09-2015, 12:49 PM)The Prawn Wrote:
(10-09-2015, 10:35 AM)nobody231 Wrote:
(10-08-2015, 11:56 PM)The Prawn Wrote: My question was still not answered: HOW were the Crossy Road models ripped? Every single Unity tool I've tried doesn't work with a Unity 5 built game, and now it's starting to drive me nuts.

Any help would be greatly appreciated, at this point...

DisUnity might work partially, but cannot get the rigs.

I've managed to extract the .43 mesh files that contain the models, but I can't get a single viewer to view said models (i.e. a Noesis Plugin). Any other ideas?

Here's Link: http://www.mediafire.com/download/vm5n2qq359l79v0/43s.zip

[Image: r5vf3cs724rr72zzg.jpg]


RE: Crossy Road model rips - TGE - 10-12-2015

I attached an executable that should convert these to OBJ properly.
Of course, if there's any issues with a file you can send me the file and I'll look at it. (It works for all files you uploaded tho)
I also included a batch script that converts all .43 files in the current folder to obj (requires the executable to be in that same folder!)

.zip   43toOBJ.zip (Size: 3.7 KB / Downloads: 1,000)


RE: Crossy Road model rips - The Prawn - 10-12-2015

(10-12-2015, 08:31 AM)TGE Wrote: I attached an executable that should convert these to OBJ properly.
Of course, if there's any issues with a file you can send me the file and I'll look at it. (It works for all files you uploaded tho)
I also included a batch script that converts all .43 files in the current folder to obj (requires the executable to be in that same folder!)

Well, your tool works, buuuuuuut...

[Image: wat_zpsrbckkiya.png]

The UVs don't import properly. If you can figure out how to get the proper UVs in, that'd be awesome.


RE: Crossy Road model rips - SuperTVGRFan18496 - 10-12-2015

(10-12-2015, 02:15 PM)The Prawn Wrote:
(10-12-2015, 08:31 AM)TGE Wrote: I attached an executable that should convert these to OBJ properly.
Of course, if there's any issues with a file you can send me the file and I'll look at it. (It works for all files you uploaded tho)
I also included a batch script that converts all .43 files in the current folder to obj (requires the executable to be in that same folder!)

Well, your tool works, buuuuuuut...

[Image: wat_zpsrbckkiya.png]

The UVs don't import properly. If you can figure out how to get the proper UVs in, that'd be awesome.

I made Crossy Road Textures http://www.mediafire.com/download/a89duxdoaf6tzgc/Crossy+Road+Textures.zip


RE: Crossy Road model rips - The Prawn - 10-12-2015

(10-12-2015, 02:31 PM)SuperTVGRFan18496 Wrote:
(10-12-2015, 02:15 PM)The Prawn Wrote:
(10-12-2015, 08:31 AM)TGE Wrote: I attached an executable that should convert these to OBJ properly.
Of course, if there's any issues with a file you can send me the file and I'll look at it. (It works for all files you uploaded tho)
I also included a batch script that converts all .43 files in the current folder to obj (requires the executable to be in that same folder!)

Well, your tool works, buuuuuuut...

[Image: wat_zpsrbckkiya.png]

The UVs don't import properly. If you can figure out how to get the proper UVs in, that'd be awesome.

I made Crossy Road Textures http://www.mediafire.com/download/a89duxdoaf6tzgc/Crossy+Road+Textures.zip

Thanks for the textures, but it didn't help at all:
[Image: watagain_zpsinuuzbc4.png]
It's really something that needs to be taken care of on TGE's part, it seems. Sad


RE: Crossy Road model rips - SuperTVGRFan18496 - 10-12-2015

(10-12-2015, 03:04 PM)The Prawn Wrote:
(10-12-2015, 02:31 PM)SuperTVGRFan18496 Wrote:
(10-12-2015, 02:15 PM)The Prawn Wrote: Well, your tool works, buuuuuuut...

[Image: wat_zpsrbckkiya.png]

The UVs don't import properly. If you can figure out how to get the proper UVs in, that'd be awesome.

I made Crossy Road Textures http://www.mediafire.com/download/a89duxdoaf6tzgc/Crossy+Road+Textures.zip

Thanks for the textures, but it didn't help at all:
[Image: watagain_zpsinuuzbc4.png]
It's really something that needs to be taken care of on TGE's part, it seems. Sad

This Textures is Weird but, you can Fix it

See: [Image: latest?cb=20150219142730]


RE: Crossy Road model rips - The Prawn - 10-12-2015

And how do I go about that, exactly?


It would be much better if the UVs were correct by default.


RE: Crossy Road model rips - SuperTVGRFan18496 - 10-12-2015

(10-12-2015, 03:23 PM)The Prawn Wrote: And how do I go about that, exactly?


It would be much better if the UVs were correct by default.

for Example:
[Image: CrossyRoad_Characters_Feature.jpg]


RE: Crossy Road model rips - The Prawn - 10-12-2015

Erm... I'll just wait for TGE to fix his 43toOBJ converter, actually.

Thanks for your efforts, though.


RE: Crossy Road model rips - SuperTVGRFan18496 - 10-12-2015

(10-12-2015, 03:35 PM)The Prawn Wrote: Erm... I'll just wait for TGE to fix his 43toOBJ converter, actually.

Thanks for your efforts, though.

No Problem


RE: Crossy Road model rips - TGE - 10-12-2015

Have you tried flipping the uv map vertically?


RE: Crossy Road model rips - The Prawn - 10-12-2015

(10-12-2015, 03:56 PM)TGE Wrote: Have you tried flipping the uv map vertically?

I didn't think of that! And now:

[Image: chicken_zpsqyw2moke.png]

It works! Thanks!! Big Grin


RE: Crossy Road model rips - SuperTVGRFan18496 - 10-12-2015

(10-12-2015, 04:23 PM)The Prawn Wrote:
(10-12-2015, 03:56 PM)TGE Wrote: Have you tried flipping the uv map vertically?

I didn't think of that! And now:

[Image: chicken_zpsqyw2moke.png]

It works! Thanks!! Big Grin

Fix the Chicken's Eye, Body and Legs


RE: Crossy Road model rips - The Prawn - 10-12-2015

It is fixed, it just looks weird from the render I made.
[Image: 306a681f62.png]