The VG Resource
DS Vania Rip Project - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html)
+------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html)
+------ Thread: DS Vania Rip Project (/thread-2725.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


RE: DS Vania Rip Project - SmithyGCN - 11-08-2008

Lizardman & Lizardman Blade

Yeah, and this might help with Gravedorcus:

http://www.vgmuseum.com/mrp/cv-ooe/gbg-ooe.htm


RE: DS Vania Rip Project - Ridureyu - 11-08-2008

Good old Mr. P! Mr. P is awesome. It's still going to be insanely tough to figure out which body segments are which, though.

And wow, some of those sprites are distorted/poorly-ripped. I almost feel like sending him a few replacements if I ever do those monsters.

On an unrelated note, Castlevania 3 is reallly all about Grant. Sypha may have powerful spells, and Alucard has range (and limited invincibility), but Grant's the only one who can say "lolno" to entire stages just by grabbing the ceiling.


RE: DS Vania Rip Project - Paddy - 11-08-2008

Apologies for the delay.

Finished Yeti, Genya Arikado and Mina Hakuba.
I would like to reserve Valkyrie, Killer Doll, Waiter Skeleton and Witch.


RE: DS Vania Rip Project - Ridureyu - 11-08-2008

Awesome. The Yeti always made me laugh.

"I think I just killed Bigfoot."


RE: DS Vania Rip Project - SmithyGCN - 11-08-2008

All up with proper reservation. Iwas wondering what happened to you, Paddy. :p

Anyway, how on earth did you find the Yeti's palette? I gave up on that guy a long while back because I couldn't findit. :p


RE: DS Vania Rip Project - SmithyGCN - 11-08-2008

Dracula's Castle - Entrance Tileset 01

Found where all the palettes were for tilesets. Problem being that there'sa palette for each tile it seems. I also want to apologizefor the mozaicness of the clouds. for some reason, it doesn't read it correctly, but they ARE in the correct tile order.
Area Connection Room

I figuredsince it's a universal room and an easy rip.


RE: DS Vania Rip Project - Ridureyu - 11-09-2008

The Iron Maiden link is broken. I don't think it was updated when I moved files.
http://i5.photobucket.com/albums/y185/Ridureyu/forumstuff/ooeironmaiden.png

I have a few more sprite rips in mind, but I need to figure out which ones to start on and declare.


RE: DS Vania Rip Project - SmithyGCN - 11-09-2008

Dracula's Castle Ingame Map

This includes the portraits hanging in the rooms in the Final Approach.

Okay, this is the last sheet I'm doing for a long while. Katey and I have found ourselves in a crisis (not a jeapordized relationship kind) and I can't keep myself going ripping much right now. I'll periodically update the 8bit project with announcements (not materials as we're entering the actual programming stage and I can't reveal any more than what I have to the public) and I'll routinely update the firstpost in this topic with any future rips you people may do. Sad


RE: DS Vania Rip Project - Ridureyu - 11-09-2008

Oh, dear! I hope you guys will be all right.


RE: DS Vania Rip Project - Ton - 11-09-2008

:/
Hope everything's ok, Smithy.


RE: DS Vania Rip Project - Ridureyu - 11-12-2008

Going to be delayed for a while with grad homework. Claiming Skull Spider for now.


RE: DS Vania Rip Project - Deathbringer - 11-12-2008

Medusa Head/Gorgon Head

And take me off Altair, someone else can do that one.


RE: DS Vania Rip Project - SmithyGCN - 11-13-2008

Updated the first post for you guys.


RE: DS Vania Rip Project - Deathbringer - 11-14-2008

Stone Rose
[Image: cvooe__stone_rose.png]

Black Crow
[Image: cvooe__black_crow.png]


RE: DS Vania Rip Project - SmithyGCN - 11-14-2008

Updated for Deathbringer.