DS Vania Rip Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: DS Vania Rip Project (/thread-2725.html) |
RE: DS Vania Rip Project - Deathbringer - 11-01-2008 Black Fomor RE: DS Vania Rip Project - SmithyGCN - 11-01-2008 Updated the list with everything so far. This is going swimmingly. RE: DS Vania Rip Project - SmithyGCN - 11-01-2008 Boss Rush Mode Here's something. Since no one seems willing to rip bosses from Ecclesia, I ripped Blackmore. RE: DS Vania Rip Project - SmithyGCN - 11-02-2008 Eligor I have a few words to say about how much a pain it was to rip this guy, but I dare not repeat them. >= ( Goliath I figured out a way to shift the offset over in the palettes and adding it to the temspec all by my little self. Since the 256 color palette is as constant in this game as all the others, this was a snap to rip. Stained-Glass Opening Another 256er. RE: DS Vania Rip Project - Deathbringer - 11-02-2008 When did Blackmore use a sword? RE: DS Vania Rip Project - Ton - 11-02-2008 Awesome! RE: DS Vania Rip Project - SmithyGCN - 11-02-2008 Hm. I don't remember if he did or didn't. Maybe it's an unused graphic? RE: DS Vania Rip Project - PrettyNier - 11-02-2008 Why is Blackmore's sprite so terrible? Also is it just me, or does "Goliath" seem awkwardly small there? RE: DS Vania Rip Project - SmithyGCN - 11-02-2008 (11-02-2008, 03:55 PM)Gizmonicgamer Wrote: Why is Blackmore's sprite so terrible? I wondered why myself as it looks pretty bad (was following an ingame screen). :X Goliath I think is resized in game. RE: DS Vania Rip Project - GrooveMan.exe - 11-03-2008 I don't know, I think the concept of Blackmore is pretty cool. It's like an evil, way-too-huge shadow puppet. =D RE: DS Vania Rip Project - SmithyGCN - 11-03-2008 Well, I DID like his concept, I just think his main body (not the shadow beast) looks bad. :p Arachne Mini Map Albus Monastary Ingame Map Steel Traps Just some miscellaneous stuff including the Albus sheet I was talking about. Add that to the list of things that desperately need assemblage. :X RE: DS Vania Rip Project - Paddy - 11-03-2008 Only got two small ones finished. Treant and Mini Devil. RE: DS Vania Rip Project - Ridureyu - 11-03-2008 Hello! I'm going to try for Wallman and/or Miss Murder, but I am new at this, so I won't mind if somebody else does it. I'm liable to mess up, unfortunately. Terribly stupid question, b ut when I open OoE in No$GBA, it gives me the "Data loading failed. Please turn off and reinsert game card" error message... and that's it. Am I missing something? If it's a matter of needing the Donationware version of No$GBA, then I'm screwed, as "Merchant is not able to receive money at this time." RE: DS Vania Rip Project - SmithyGCN - 11-03-2008 Go to Options > Emulation Setup and under the NDS cartridge backup media option, select: EEPROM 64kbytes fromthe drop down menu. That should solve your problem. RE: DS Vania Rip Project - Ridureyu - 11-03-2008 (11-03-2008, 04:42 PM)SmithyGCN Wrote: Go to Options > Emulation Setup and under the NDS cartridge backup media option, select: EEPROM 64kbytes fromthe drop down menu. That should solve your problem. Thank you, it's working. And now for the big one: (EDIT) Progressing further, steadily figuring things out, and wondering exactly why I can't get any uncompressed save files. I've got NO$GbA.INP in the emulator folder (and ROM folder). I must be missing something else. |