The VG Resource
DS Vania Rip Project - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html)
+------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html)
+------ Thread: DS Vania Rip Project (/thread-2725.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


RE: DS Vania Rip Project - Dazz - 10-31-2008

(10-31-2008, 10:28 AM)SmithyGCN Wrote:
(10-31-2008, 10:20 AM)Dazz Wrote:
(10-31-2008, 09:43 AM)SmithyGCN Wrote: Well, then *scraps the sheet he was working on*, I guess you can do it, then. No big deal.

*rips something else*

Ecclesia Ingame Map
Here's Ecclesia's ingame map.

I've not played this game yet...

...But are you taking the piss? Blank

Wait, what?

I mean that the game has bugger all rooms...


RE: DS Vania Rip Project - Ton - 10-31-2008

Smithy, "taking the piss" is crazy British talk for "Are you kidding me?"

Cause that map is small.
Big Grin


RE: DS Vania Rip Project - Deathbringer - 10-31-2008

(10-31-2008, 10:20 AM)Dazz Wrote: I've not played this game yet...

...But are you taking the piss? Blank
Dazz, Ecclesia is only an area of the game, the way the game is set up, each area has its own map without any connecting areas, except Dracula's Castle.

Here's the gist of it, ignore the way the maps look, I had to do this in New Game +.


RE: DS Vania Rip Project - Dazz - 10-31-2008

OOOOOOH, ok, now I understand. I thought that Smithy was just saying the game's name Tongue


RE: DS Vania Rip Project - SmithyGCN - 10-31-2008

Oh. XD Jeez, I'm sorry. I fail the internets then.


RE: DS Vania Rip Project - SmithyGCN - 10-31-2008

Villagers

These are all of the villagers of Wygol Village. Some, but not all need assembly of some sort.

Some have unused poses.
Some surprisingly have alot of different designs (like Serge).

And there are even some unused villagers mixed in. I think what's most odd is that one looks the shadow of some evil murderer of some kind. O_O

I wonder how these were all orginially going to be used.


RE: DS Vania Rip Project - SmithyGCN - 11-01-2008

Wygol Village -Inside-

Ugh, what a pain. Well, I don't know if I'll get to ripping the exterior any time soon. :p Don't really have the energy at this time.
Reserving the barrel and doors from the Wygol Village.
Barrel & Door

This was a pretty quick rip.
Treasure Chests

Another quick rip.


RE: DS Vania Rip Project - SmithyGCN - 11-01-2008

Nominon & Polkir
Necromancer
Peeping Eye & Bugbear

And with that:5 enemies.

I know Paddy ripped Peeping Eye and Bugbear for Dawn, but the palettes differ in Dawn and in Ecclesia.


RE: DS Vania Rip Project - SmithyGCN - 11-01-2008

I'm working on the Red Glyph Powers now.


RE: DS Vania Rip Project - Ton - 11-01-2008

Looking good!


RE: DS Vania Rip Project - SmithyGCN - 11-01-2008

Red Glyph Powers

Christmas comes a few months earlier this year. Smile


RE: DS Vania Rip Project - Ton - 11-01-2008

Giant unused Robot?


RE: DS Vania Rip Project - Paddy - 11-01-2008

Finished Skeleton Ape, Rycuda, Mandragora.

Could I reserve Genya Arikado, Mina Hakuba, Yeti, Mini Devil and Treant?


RE: DS Vania Rip Project - PrettyNier - 11-01-2008

...Huh. Never really noticed until now, but it looks quite likely that Rycuda is actually an edit of the Harpy sprite.


RE: DS Vania Rip Project - SmithyGCN - 11-01-2008

Items

Forgot to mention I was reserving this, but all of the game's items are here save for the common drop hearts and money.