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DS Vania Rip Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: DS Vania Rip Project (/thread-2725.html) |
DS Vania Rip Project - SmithyGCN - 10-22-2008 First off: don't worry. 8-bit Game Project is still going (in fact, it'll be updated soon - I have a few sheets finished already and in WIP mode). Secondly: With the release of Eclessia, there are now 3 DS Castlevania titles. Unlike Kate's and my 8bit project: this one is open to the public. This project is for people to rip from all thee games completely. This includes backgrounds as well. I've already gotten the first two started (Dawn and Portrait). Raccoon Sam C, Barubary, and I have worked to crack the palette thread within the first two games and, since Eclessia happens to follow the same routines, it won't be long before Eclessia's thread is blown wide open as well. (So until then, we'll have to rely on taking colors from the actual emulator). I'll be posting up the link to the palette archives for both Dawn and Portrait shortly so that others can join in ripping these games. The tiles can be left as is found in the data files. There's no need to assemble unless for an example. This is because this is mainly for those who would make fan games. If we left the sprites whole, then it'd put a strain on their programming system to incorporate complex collision detection parameters. If anyone DOES want to assemble any tiles previously ripped, feel free to, but only if the tiles sheet is up as well. HOW TOrip from these games: Naturally- you'll needrom images of these three games. since that is going to get us in trouble if we post links, you're best left to scour the interwebs on your lonesome for them or note someone via instant messenger. Optionally - you'll need the latest version of no$gba the only near perfect ds emulator in existence (thus far). We can use this if it is hard for us to determine what colors to use. Especially for miscellaneous objects found throughout the game. DS Lazy and/or Tahaxan to dump the .dat files found throughout the roms. And GGD and/or Tile Molester. GGD will be used to view sprites that are below 256 color images and is more practical that way. Tile Molester should mostly be left to 256 color sprites and backgrounds as GGD has difficulty reading those. Now, to rip DS Vania titles via GG ![]() 1) Unpack your rom of choice and open GGD. Open a .dat file. 2) Hit 'B' then press the right arrow key until the picture becomes clear. 3) Drag and drop a .cvpal file into your GGD tool's palette window. 4) IF the palette ou've dragged and dropped into the open palette window is correct. THEN Success! PrintScreen and load it up onto a paint program in .png format and show it off. ELSE Keep dragging and dropping palettes into the palette window. Something good should show up sooner or later. END IF The link to all the .cvpal files for both Dawn of Sorrow and Portrait of Ruin is here: http://www.megaupload.com/?d=G958GYPY The link to an english translated version of GGD (via Dazz) is here: http://tenchionline.com/ragey/RandomHooHaas-ripsprites.htm It also has a handy tutorial on how to use the tool. Borrowing a qeue from Dr. Schnaps: ![]() ![]() ![]() ![]() Remember: request, work on it, show it off. So a check list: NOTICE I'm currently updating the list to a new format. This change will be gradual so don't be surprised if the list looks odd for a while as there's a lot of ground to cover. NOTICE Castlevania: Dawn of Sorrow No$GBA Palette Address: 0xF8798 Table Key: Progress :: Subject :: Where Found :: What's Needed :: DS .dat File Location :: :: Contributor obj42 -Playable Characters- ![]() ![]() ![]() ![]() -NPCs- ![]() ![]() ![]() ![]() -Bosses- :Cool: :: Balore :: Wizardry Lab :: - :: f_baro_ :: SmithyGCN ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -Enemies- (most are ripped by Paddy, but most still need assembly): ![]() ![]() ![]() (below is what's left to update to the new formatting) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Miscellaneous: (This part of the list is subject to change as we find more miscellaneous objects in the rom) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Backgrounds: ![]() Unlike Dawn of Sorrow, the palette files are far more disorganized and chaotic in Portrait of Ruin, so palettes are harder to find. This is just a forewarning. Castlevania: Portrait of Ruin- Playable Characters: ![]() ![]() ![]() ![]() ![]() ![]() ![]() NPCs: ![]() ![]() Bosses: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Don't worry about the Doppelganger - it uses the same sprites as the playable characters) Enemies: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Miscellaneous Objects: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Backgrounds: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Castlevania: Order of Eclessia Playable Characters: ![]() NPCs: ![]() Bosses: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Enemies: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Miscellaneous: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Backgrounds: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() All of Ecclesia's lists are under construction. This list is being constructed upon. Please wait as I try to fix things due to the post a thread function is slower than molasses running uphill. ![]() HOW TO RIP ORDER OF ECCLESIA: Unlike Dawn and Portrait, you don't use GGD for this title as it doesn't use the same palette variables as the palettes can only be retrieved from the save states. Get this Tile Molester file and replace the old one in the program's main folder: http://www.megaupload.com/?d=M3TBQJYF This will enable you to read the save states directly. Next, you will need to strip your rom bare. This means going to the end of the file in a Hex Editor and deleting ALL of the FF variables you see at the end (may take a while as there are quite a few). Save it. Next: Download THIS file to the same folder as your No$Gba emulator. http://www.megaupload.com/?d=KJLJ0I8C This file decompresses the save state files (.SNA) so they can be read by Tile Molester for palettes. This DOES however add on about 3 megs to the files so be careful. Play the game until you reach the subject of what you want to rip and save a state. Next, load up Tile Molester and Tahaxan. Load the rom itself into tile molester. Choose 4bpp linear, reverse order and 2D mode in your view options. Hit Navigate => Go and a window will pop up asking for an offset. Go to Tahaxan and select the .dat file of the sprites you want to rip and check the left hand side of Tahaxan to check the offset number of that file (it's in a box window showing the file's statistics). Input the offset into Tile Molester and it'll take you to the beginning of that specific collection of sprites. Go to palettes and import a file. The file being the save state you made. Voila. You can now cycle through all of the available palettes currently loaded in the room you saved your state in. REMEMBER: If you want to rip a sprite - first RESERVE it (up to 5 at a time), then RIP it, and then SHOW it off. NEW NOTICE: Also, I'd like to point out that those people who have ripped sheets, while perfectly capable of putting these sheets on their own site as they should, should also submit sheets they ripped for this project in the submission forums as that this is for in the first place. This is so that most of these sheets don't go to waste. RE: DS Vania Rip Project - Rakia - 10-22-2008 Lovely job ![]() Any plans for Order of Ecclesia? I think it just came out yesterday. RE: DS Vania Rip Project - SmithyGCN - 10-22-2008 Yes, in fact, haven't played through entirely, so there's no list... yet. Anyway, feel free to join in. RE: DS Vania Rip Project - Rakia - 10-22-2008 I'm looking forward to helping with Ecclesia when I have some time. RE: DS Vania Rip Project - Shiraku - 10-22-2008 I would jump right in and completely help with all three of these titles if I knew how to work tile molester and tahaxan, the best I can use is animget. I'm a massive Castlevania fan and have all three of the DS titles, so this seems like the perfect opportunity that I just can't jump into. D': RE: DS Vania Rip Project - SmithyGCN - 10-22-2008 (10-22-2008, 11:14 PM)Shiraku Wrote: I would jump right in and completely help with all three of these titles if I knew how to work tile molester and tahaxan, the best I can use is animget. I'm a massive Castlevania fan and have all three of the DS titles, so this seems like the perfect opportunity that I just can't jump into. D': You don't necesarrily need those tools: GGD is a simpler program you can run and DS Lazy is ideal for dumping the whole rom easily instead of just one file at a time. ![]() RE: DS Vania Rip Project - Shiraku - 10-23-2008 (10-22-2008, 11:52 PM)SmithyGCN Wrote: You don't necesarrily need those tools: GGD is a simpler program you can run and DS Lazy is ideal for dumping the whole rom easily instead of just one file at a time. GGD? Can you be more specific? All I find when I search for that are random companies and the Goo Goo Dolls. RE: DS Vania Rip Project - Rakia - 10-23-2008 It's in his first post, just click the link. RE: DS Vania Rip Project - GrooveMan.exe - 10-23-2008 Wow, you've done a lot already. I'm sursprised that so many bosses/enemies are recycled. =/ RE: DS Vania Rip Project - Shiraku - 10-24-2008 Albus is a playable character as well (via Albus mode), should you add him to the playable character list of Order of Ecclesia? Also, thanks for pointing out my blindness. =( I'll try to figure out this GGD thing and start working on Order of Ecclesia's sprites. RE: DS Vania Rip Project - SmithyGCN - 10-24-2008 Iga has a bad habit of okaying recycled material regardless of how much the styles clash, GM. :/ It's one of the various reasons why I don't really like the guy too awful much. Anyway, the Ecclesia list is being updated as I play through the game. RE: DS Vania Rip Project - Ton - 10-24-2008 Wallman was/is awesome. RE: DS Vania Rip Project - SmithyGCN - 10-24-2008 Updated up til Training Hall. Blackmore doesn't joke around as you are kept backed into a corner the whole fight. ![]() RE: DS Vania Rip Project - SmithyGCN - 10-25-2008 The Ecclesia is pretty much finished. ![]() RE: DS Vania Rip Project - SmithyGCN - 10-25-2008 To celebrate the completion (or illusion thereof) of the Ecclesia lists: Death In case you are wondering: no, we didn't find the palette thread for Ecclesia as it doesn't use the same palette conventions the previous titles do. I'm finding it easier to rip this game than the other two. O_O I'll explain in the first post in a bit on how to rip this title, but for now, here's a new sheet, the optional boss of the game: Jiang Shi |