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DKCR (Wii) - CMDL to OBJ Tool - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-123.html) +---- Thread: DKCR (Wii) - CMDL to OBJ Tool (/thread-27050.html) |
DKCR (Wii) - CMDL to OBJ Tool - puelo - 04-26-2015 Hey there, i decided to write a little tool to convert CMDL files from Donkey Kong Country Returns to OBJ files which can be viewed by a lot of programs. Most of the information was taken from here: http://www.metroid2002.com/retromodding/wiki/CMDL_(Donkey_Kong_Country_Returns) or the Metriod Prime 3 page and of course by looking at the files in a HEX-Editor. Special Shout-out to Parax for his awesome MaxScript Tool which i also used to understand a few things (https://m2k2.taigaforum.com/post/metroid_prime_hacking_research.html)! Currently it only converts the model data (Positions, Normals, UVs) and no material or anything. Example: ![]() I decided to upload the source code so people can play around with it. It can be found here: https://github.com/KammererTob/dkcr_cmdl_to_obj PLEASE BE AWARE:
RE: DKCR (Wii) - CMDL to OBJ Tool - dlfon99 - 11-12-2016 (04-26-2015, 11:28 AM)puelo Wrote: Hey there, This is great, but does it work with Metroid Prime 3? I would love to start ripping from it. Also, is there an assembled version of this? I cannot for the life of me assemble a single source I find... |