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Lovintendo's Sprite Temple - Printable Version

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Lovintendo's Sprite Temple - Lovintendo - 03-05-2015

Hello, guys, it's me again, the new user of site, Lovintendo, with some sprites created by me.

[Image: Biggest_Powers_zpsdh6mnlzr.png]
This is based on one of the bonuses from SMB3, I'm considering also make SMW fire flower.

[Image: Powerups_zpsmi7fxrev.gif]
A basic mushroom. has a lot more where this came out, just not finished editing them. No, the white in the upper corners on some frames of animation are not errors, see some pictures and will understand why.

[Image: Question_Block_zpsqjq4pod8.gif]
Now the Question Blocks. I made a new version recently, but kept the Old sprites for you evaluate.

For now is that, in a few days I return with new images.

PS .: Do not forget, I am Brazilian, so my English went well. Oh, you pay me, Google translator!


RE: Lovintendo's Sprite Temple - Kelvin - 03-06-2015

Something odd about the shading on the flower, but I can't put my finger on it. I like the mushrooms; the rotation on the small one is nice and smooth.

As for the ? blocks, I can't tell the difference between old and new.


RE: Lovintendo's Sprite Temple - Ton - 03-06-2015

I like the rotating mushroom. Are you going to make it so it spins all the way around?


RE: Lovintendo's Sprite Temple - Lovintendo - 03-06-2015

@Kelvin, really the flower shading is based on the original image, made the issues according to the original flower picture, only view with only 256 colors, and the difference between the old and new Question Block is the shading.
Look:
[Image: Shading__zpsje8qna93.png]
NEW<-OLD

@Ton, I do not know if I'll make the mushroom turning in all directions, because although it is a good idea, it is difficult to make the sprites.


RE: Lovintendo's Sprite Temple - Matt421421 - 03-06-2015

Cool. I like the way the flower looks.


RE: Lovintendo's Sprite Temple - Kelvin - 03-07-2015

Ah, I see now. Yes, that looks much better. Smile


RE: Lovintendo's Sprite Temple - Lovintendo - 03-17-2015

New stuff!

[Image: coin_zpstq1nahis.gif]
Coins, Coins, More Coins...

That's all!for the time being


RE: Lovintendo's Sprite Temple - E-Man - 03-17-2015

I gotta hand it to you. Nobody would have thought about rotating a coin on the X axis as opposed to the Y one.

Good stuff all around, but the Yoshi/Dragon Coin could use a little work to make the Yoshi face more readable/less deformed.


RE: Lovintendo's Sprite Temple - Lovintendo - 03-17-2015

(03-17-2015, 11:59 AM)E-Man Wrote: the Yoshi/Dragon Coin could use a little work to make the Yoshi face more readable/less deformed.

Give me an example.


RE: Lovintendo's Sprite Temple - E-Man - 03-17-2015

I don't have any sprite examples on hand, but why not take a look at how they do the Dragon Coins in Super Mario World? Try having the face at a profile view.


RE: Lovintendo's Sprite Temple - Lovintendo - 03-17-2015

[Image: Dragon_Coin_Preview_zpsibtb6p7x.gif]
OLDxNEW
What did you think?


RE: Lovintendo's Sprite Temple - Kelvin - 03-17-2015

That's a definite improvement. I think the shading around the top should be thinner, though; it looks really deep as it is now, which doesn't match how obviously flat it is when the coin rotates.


RE: Lovintendo's Sprite Temple - Lovintendo - 03-17-2015

Really, @Kelvin, the shading is thin, that darker shade is like a separation between the more and less deep parts.


RE: Lovintendo's Sprite Temple - Kelvin - 03-17-2015

Ah, I see now. It's hard to tell when it's blinking, so I put it in Aseprite to look. You're right, it's thin enough.


RE: Lovintendo's Sprite Temple - Lovintendo - 03-17-2015

[Image: Mushouse_zpsjzhzrclx.png]
Now, I did the sprites of toad houses. for the time being, I have not done the animation of the opening door.