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A question of overkill - Printable Version

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A question of overkill - MoeDiggy372 - 03-04-2015

I have been thinking about making sprite sheets for A.P.B the arcade game and took notice to the animation sprites of the various cars. The common criminal vehicles such as Litterbugs, Honkers (taxi cabs), Dopers, Drunks, and Assaults (bikers) have 5 to 6 frames of animation. Other vehicles such Speeders, Murderers, A.P.B's, and civilian vehicles are pretty much static. Each vehicle seems to be able to rotate 360 degrees along 16 points like a compass, N * NE * E * SE * S * SW * W * NW * (* represents the "in between" points), with Officer Bob's (player) vehicle fully rendered to make a full 360 degree rotation with no limit on points. My question is, would the full rotation be necessary for a proper sheet or would it be considered overkill or clutter? Any thoughts and opinions would be most helpful, please and thank you!


RE: A question of overkill - Ton - 03-04-2015

The best sheets include every sprite, and that's what our goal is here with archiving sprite sheets. Smile


RE: A question of overkill - MoeDiggy372 - 03-04-2015

(03-04-2015, 04:36 PM)Ton Wrote: The best sheets include every sprite, and that's what our goal is here with archiving sprite sheets. Smile

Thank you Ton! I just wanted to be sure before I proceed!