Weird UV Mapping on ripped model - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Weird UV Mapping on ripped model (/thread-26702.html) |
Weird UV Mapping on ripped model - mrvicho13 - 02-20-2015 the problem is that any model contained in a .BRRES has the coordinates of poorly positioned textures. and when I export to 3DS MAX 2014 Design. some textures are badly placed. this happens with Mario Kart Wii and Wii Sports Resort. I tried exporting with BrawlBox, SZS Explorer and SZS Modifier, BRRES Editor and BRRES Viewer, but the result is always the same. exporting format. MDL0, DAE, MD5MESH and PSK. if anyone has the solution. help me. this is important because I am creating mods RE: Weird UV Mapping on ripped model - Struggleton! - 02-21-2015 Wanna give us some BRRES files to look at/observe? RE: Weird UV Mapping on ripped model - mrvicho13 - 02-24-2015 I FOUND THE SOLUTION RE: Weird UV Mapping on ripped model - OS-PRIME - 02-24-2015 (02-24-2015, 01:51 PM)mrvicho13 Wrote: I FOUND THE SOLUTION Great job man! |