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Weird UV Mapping on ripped model - Printable Version

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Weird UV Mapping on ripped model - mrvicho13 - 02-20-2015

the problem is that any model contained in a .BRRES has the coordinates of poorly positioned textures. and when I export to 3DS MAX 2014 Design. some textures are badly placed. this happens with Mario Kart Wii and Wii Sports Resort. I tried exporting with BrawlBox, SZS Explorer and SZS Modifier, BRRES Editor and BRRES Viewer, but the result is always the same. exporting format. MDL0, DAE, MD5MESH and PSK.

if anyone has the solution. help me. this is important because I am creating mods

[Image: UuBp5rH.jpg]


RE: Weird UV Mapping on ripped model - Struggleton! - 02-21-2015

Wanna give us some BRRES files to look at/observe? Smile


RE: Weird UV Mapping on ripped model - mrvicho13 - 02-24-2015

I FOUND THE SOLUTION Big Grin


RE: Weird UV Mapping on ripped model - OS-PRIME - 02-24-2015

(02-24-2015, 01:51 PM)mrvicho13 Wrote: I FOUND THE SOLUTION Big Grin

Great job man!