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MAME Tile viewer misses pixels ? - Printable Version

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MAME Tile viewer misses pixels ? - Tryphon - 02-10-2015

Hi,

I need a perfect rip of both layers of Stage 1 of Capcom's Ghouls'n Ghosts.

I tried to get it with MAME. I used the following:

start game, then F4, then 2 x RET to go to the tile viewer, choosing the layer I need, and make a screenshot : I get the first 1024 pixels of the stage.

Then play the game a little to get some pixels further in the stage (but in such a way that some pixels overlap the first screenshot, to allow precise gluing), make another screenshot, etc.

Then I use paint.net to glue the screenshots together (XOR mode between layers so a black rectangle appears when I get a perfect match for the overlapping pixels).

The problem is I can't have a perfect match : if the first 96 pixels are perfectly matched, the 100 next are 1 pixel off. It looks like MAME tile viewer forget (or add) a column of pixels every 96 pixels.

What can be the cause of this problem ? Me ? My MAME configuration ? A known problem by MAME ?
Is there another technique I could use to get a pixel-perfect rip ?


RE: MAME Tile viewer misses pixels ? - Tryphon - 02-10-2015

It seems it's due to not having disabled 'Force Aspect Ratio'. I hadn't thought it could have an impact on ressources viewer.