MAME Tile viewer misses pixels ? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: MAME Tile viewer misses pixels ? (/thread-26641.html) |
MAME Tile viewer misses pixels ? - Tryphon - 02-10-2015 Hi, I need a perfect rip of both layers of Stage 1 of Capcom's Ghouls'n Ghosts. I tried to get it with MAME. I used the following: start game, then F4, then 2 x RET to go to the tile viewer, choosing the layer I need, and make a screenshot : I get the first 1024 pixels of the stage. Then play the game a little to get some pixels further in the stage (but in such a way that some pixels overlap the first screenshot, to allow precise gluing), make another screenshot, etc. Then I use paint.net to glue the screenshots together (XOR mode between layers so a black rectangle appears when I get a perfect match for the overlapping pixels). The problem is I can't have a perfect match : if the first 96 pixels are perfectly matched, the 100 next are 1 pixel off. It looks like MAME tile viewer forget (or add) a column of pixels every 96 pixels. What can be the cause of this problem ? Me ? My MAME configuration ? A known problem by MAME ? Is there another technique I could use to get a pixel-perfect rip ? RE: MAME Tile viewer misses pixels ? - Tryphon - 02-10-2015 It seems it's due to not having disabled 'Force Aspect Ratio'. I hadn't thought it could have an impact on ressources viewer. |