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Super Smash Bros. 4 Model Project - Printable Version

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RE: Super Smash Bros. 4 Model Project - nobody231 - 09-27-2016

(09-27-2016, 01:47 PM)Tiberious Wrote: So, what's the tools necessary to rip the 3DS versions of the models? I'd be interested to see if the 3DS models are roughly similar in triangle counts to the Brawl models.

Ohana3DS Rebirth is required to rip the models. It will be a bit buggy. You also need DTLS extractor to extract the files from archives.


RE: Super Smash Bros. 4 Model Project - northernstar - 09-28-2016

I got pauline ripped for blender


RE: Super Smash Bros. 4 Model Project - Jay6T4 - 11-20-2016

I'm just wondering if it's possible to look into the Photo Studio scenarios. I really want that living room ripped, it looks like they put so much detail into it!


RE: Super Smash Bros. 4 Model Project - andreelikesplantsvszombies - 11-21-2016

The link to RTB's tools is broken, is there another link for it?


RE: Super Smash Bros. 4 Model Project - Random Talking Bush - 11-21-2016

(11-21-2016, 11:18 AM)andreelikesplantsvszombies Wrote: The link to RTB's tools is broken, is there another link for it?
It's been migrated over to my MaxScript/QuickBMS script topic since Dropbox removed support for HTML pages last month.


RE: Super Smash Bros. 4 Model Project - Larry Koopa Is Awesome - 12-10-2016

not trying to be annoying
but...
Can you guys reupload the Model Importing and Text Conversion scripts.
I now have a better computer, and a windows side to my computer, so Now I can probably finally do my own converts.

Oops, I didn't read the whole thing.
My bad, never mind what I said.


RE: Super Smash Bros. 4 Model Project - uac9000 - 01-23-2017

I'm curious, is it possible to rip the high res models used in the promo art for the game? Like the ones with all the extra geometry for a detailed image instead of the ones used in the actual gameplay. I'm not even sure if those are in the games files though.


RE: Super Smash Bros. 4 Model Project - Random Talking Bush - 01-23-2017

(01-23-2017, 04:20 PM)uac9000 Wrote: I'm curious, is it possible to rip the high res models used in the promo art for the game? Like the ones with all the extra geometry for a detailed image instead of the ones used in the actual gameplay. I'm not even sure if those are in the games files though.
They aren't, needless to say.


RE: Super Smash Bros. 4 Model Project - Kold-Virus - 01-23-2017

Those are prerendered, aren't they?


RE: Super Smash Bros. 4 Model Project - uac9000 - 01-23-2017

(01-23-2017, 05:08 PM)Random Talking Bush Wrote:
(01-23-2017, 04:20 PM)uac9000 Wrote: I'm curious, is it possible to rip the high res models used in the promo art for the game? Like the ones with all the extra geometry for a detailed image instead of the ones used in the actual gameplay. I'm not even sure if those are in the games files though.
They aren't, needless to say.

Ok thanks


RE: Super Smash Bros. 4 Model Project - SonikkuForever - 01-27-2017

I'm trying to open the Raikou trophy model in Blender 2.76 using AstrilKnight's NUD Tool, but I keep getting an error message: "localvariable "vx" referenced before assignment." All I want to do is convert the model to a more usable format for 3d printing. Any tips/other programs I can use for this? (other than 3DStudio Max, which I don't want to deal with). Thanks!


RE: Super Smash Bros. 4 Model Project - lukis_makis - 03-19-2017

Hello ! I'm extracting the Battlefield stage, and I would like to know if it's possible to have stage's animations please, for example the moving flags. Are they in the vbn file ? Or somewhere else ?


RE: Super Smash Bros. 4 Model Project - Demonslayerx8 - 03-19-2017

(03-19-2017, 09:06 AM)lukis_makis Wrote: Hello ! I'm extracting the Battlefield stage, and I would like to know if it's possible to have stage's animations please, for example the moving flags. Are they in the vbn file ? Or somewhere else ?

stage animations are in the animation folder for the stage, and they're in .omo format, but the flags dont use bones, they're all visibility animations, which is located in the model.mta

you CAN however export the .omo animations to be a .anim file (via smash forge) that can be used with Maya


RE: Super Smash Bros. 4 Model Project - BrandonPanek - 04-22-2017

Can someone plz rip Pac-Man?


RE: Super Smash Bros. 4 Model Project - Kold-Virus - 04-22-2017

(03-19-2017, 07:06 PM)Demonslayerx8 Wrote: you CAN however export the .omo animations to be a .anim file (via smash forge) that can be used with Maya

Not quite. .anim exporting in Forge is still broken.