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Super Smash Bros. 4 Model Project - Printable Version

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RE: Super Smash Bros. 4 Model Project - Telespentry - 03-21-2016

By port I mean make the proper adjustments. I already know simply applying the anims would look like crap.


RE: Super Smash Bros. 4 Model Project - devilblades - 03-23-2016

Has anyone been able to rip Princess Zelda yet? I would really love to get that model. My wife is cosplaying her and I would like to 3d print her jewelry if possible.


RE: Super Smash Bros. 4 Model Project - ravio - 03-25-2016

Hello, this is my first post and my english is very bad so sorry in advance (i'm a french guy).

So here is my problem : I can't extract ressources from SSB U because my computer can't run 3ds Max, (i don't know why, even the free three years student version), and the only script for extract .NUD 3d models from SSB U (specially stages) is a 3ds max one. I didn't find a script to read file .NUD for Blender or Noesis.

So for extract ressources from Wii & Wii U games, i use tools and viewers and export models into obj, dae, 3ds file for work on it in Blender or Sketchup.

In fact, i need your help because i need a only one stage (in .dae, .obj or .3ds) for a personal project. The one i need is the Wuhu island stage ( this one, http://orig00.deviantart.net/b660/f/2014/100/c/4/pilot_wings_stage_smash_bros_by_rosalina_luma-d7dwff7.jpg) especially the background. The model already exist but this is the MK7 one (http://www.models-resource.com/3ds/mariokart7/model/11833/) and it lacks full of details.

So can someone extract the wuhu's stage from SSB U (in .dae, .obj or .3ds) or explain me how i can do it myself but without 3ds max ? Thank you in advance!


RE: Super Smash Bros. 4 Model Project - Reserved - 04-08-2016

Question, where can the Screen KO models/textures be found?

For example, when Kirby is Screen KO'd, he uses an expression where his eyes are closed in half quarter circles that isn't used anywhere else. I can't find this particular model in his folder, and extracting the textures doesn't seem to show this expression, either.


RE: Super Smash Bros. 4 Model Project - Kold-Virus - 04-08-2016

(04-08-2016, 06:44 PM)Reserved Wrote: Question, where can the Screen KO models/textures be found?

For example, when Kirby is Screen KO'd, he uses an expression where his eyes are closed in half quarter circles that isn't used anywhere else. I can't find this particular model in his folder, and extracting the textures doesn't seem to show this expression, either.

Actually, that model is in the actual main model itself, and one of the textures for his face.


RE: Super Smash Bros. 4 Model Project - Reserved - 04-08-2016

Really? Where is the texture, though? Looking through my own extracted files, plus the ones uploaded to VGResource, the expression isn't there.


RE: Super Smash Bros. 4 Model Project - Kold-Virus - 04-09-2016

Kirby has a few face textures, I don't remember which one, but it's there in the main model.nut.


RE: Super Smash Bros. 4 Model Project - Tiberious - 04-10-2016

Reserved, I know that Pikachu has his screen KO mesh as its own model. Maybe you should grab the Kirby model from the files itself and see if it's in there?

My question, though, is how does the game handle alternate colors for the default Mii Brawler costume? The only texture there is for the red shirt. I know the game uses other colors, but I don't know how it works yet.


RE: Super Smash Bros. 4 Model Project - 11th - 04-11-2016

Kirby's screen KO face actually isn't a texture alone. His cheeks are from one of the hit textures, but his eyes and mouth are modeled with their colors taken from the same texture. The best you could do to get a texture version of it would be to render the model from the front without shading and then editing it in Photoshop/GIMP, or even just MSPaint since it wouldn't need transparency.


RE: Super Smash Bros. 4 Model Project - Lilothestitch - 05-04-2016

Question. I'm looking for the .nut file that has the stage names, stage logo icons, & stage logos. Does anyone know which file it is?


RE: Super Smash Bros. 4 Model Project - Struggleton! - 05-21-2016

[Image: 2h6yqdd.jpg]

It might be a little late, but I've figured out how to make these maps.

Which results in a render like this:
[Image: 2h84gih.jpg]

You can do this by taking the Diffuse, Normal Map, and Specular/Ambient Occlusion map, creating a new layer for the normal map, setting it overlay and desaturate it. Then you create another layer and place the Specular/Ambient Occlusion map in this one, and setting it to Multiply. Then turning up the brightness, and saving the composite map.


RE: Super Smash Bros. 4 Model Project - nobody231 - 05-21-2016

(05-21-2016, 04:03 PM)ThatTrueStruggle Wrote: [Image: 2h6yqdd.jpg]

It might be a little late, but I've figured out how to make these maps.

Which results in a render like this:
[Image: 2h84gih.jpg]

You can do this by taking the Diffuse, Normal Map, and Specular/Ambient Occlusion map, creating a new layer for the normal map, setting it overlay and desaturate it. Then you create another layer and place the Specular/Ambient Occlusion map in this one, and setting it to Multiply. Then turning up the brightness, and saving the composite map.

Question: How much would you turn up the brightness by? Would like a PSD for reference, as well (layer order and such).


RE: Super Smash Bros. 4 Model Project - Struggleton! - 05-21-2016

(05-21-2016, 04:45 PM)nobody231 Wrote: Question: How much would you turn up the brightness by? Would like a PSD for reference, as well (layer order and such).

It honestly depends on the bitmap I'm compositing. I'm using Paint.NET for one thing, so I can't say anything about Photoshop, but I usually can just crank up the brightness to max in Paint.NET. Also, one thing is that if you place the Ambient Occlusion/Specular Map under the Normal Map, it'll make the whole composite map darker, so I just desaturate the Normal Map, and put it above the Diffuse, but below the Spc/Amb map.


RE: Super Smash Bros. 4 Model Project - nobody231 - 05-22-2016

(05-21-2016, 07:27 PM)ThatTrueStruggle Wrote:
(05-21-2016, 04:45 PM)nobody231 Wrote: Question: How much would you turn up the brightness by? Would like a PSD for reference, as well (layer order and such).

It honestly depends on the bitmap I'm compositing. I'm using Paint.NET for one thing, so I can't say anything about Photoshop, but I usually can just crank up the brightness to max in Paint.NET. Also, one thing is that if you place the Ambient Occlusion/Specular Map under the Normal Map, it'll make the whole composite map darker, so I just desaturate the Normal Map, and put it above the Diffuse, but below the Spc/Amb map.

It looks weirder that way for me, so I'll install paint.net just to test.


RE: Super Smash Bros. 4 Model Project - kluck - 05-22-2016

Hey guys, Just wondering if anyone would be able to rip Both Megaman.EXE and Megaman Starforce Trophies. I would myself but I don't have 3DSMax on my new set-up.

The Files in the model list are;

SSB4U-Trophies3 > Rockmanexe
 
SSB4U-Trophies3 > Rockman_F
Thanks Guys~