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Super Smash Bros. 4 Model Project - Printable Version

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+---- Thread: Super Smash Bros. 4 Model Project (/thread-26614.html)



RE: Super Smash Bros. 4 Model Project - Random Talking Bush - 10-19-2015

(10-18-2015, 02:20 AM)Turbo Thunderbolt Wrote: Doubled up meshes
Most likely so that it could be rendered on the inside in game.
In particular, the duplicate of the mesh is for the backfacing, basically polygons that would only show up on the opposite side instead of being one-way like most models are. Many models with cloth tend to have that, especially if the texturing is different for the opposite side.

More often than not you'll need to work on splitting those polygons into two separate smoothing groups for it to look proper. Deleting the one side could cause more problems than it'd fix for certain models.


RE: Super Smash Bros. 4 Model Project - 11th - 10-19-2015

I completely forgot about one-sided polys because Blender's workspace doesn't have problems displaying them, so I never looked it up... Turns out that Blender render doesn't like them much. There is a thread with a nodes fix, but it doesn't seem to like the polys being coplanar. Scaling one side down the inside a little takes care of that.

I also kinda' found another fix. If you turn off all cast shadows it doesn't have any problems rendering coplanar. Not the best for lighting options, but at least it works.


RE: Super Smash Bros. 4 Model Project - Struggleton! - 10-24-2015




RE: Super Smash Bros. 4 Model Project - Struggleton! - 10-30-2015


More to come soon Tongue


RE: Super Smash Bros. 4 Model Project - Struggleton! - 10-31-2015

[Image: 469b256cb0.png]

Right now I'm redoing some of my old renders, so I'm looking for some criticism atm so please help me out Smile


RE: Super Smash Bros. 4 Model Project - nobody231 - 11-01-2015

(10-31-2015, 09:22 PM)ThatTrueStruggle Wrote: [Image: 469b256cb0.png]

Right now I'm redoing some of my old renders, so I'm looking for some criticism atm so please help me out Smile

I think that the materials are good, but you need some better lighting. If you're using Blender, why not use Ambient Occlusion?

Speaking of renders, I tried to do a Rosalina render, straight out of Blender Cycles, no Photoshopping.
[Image: rosalina_render_by_nobody661-d9dgz1f.png]
I did use the original textures, but mixed them with some custom materials. I'm also looking for some criticism, too.


RE: Super Smash Bros. 4 Model Project - Struggleton! - 11-01-2015

Damn, that Rosalina render looks pretty solid right there Smile
EDIT: Her lips are a bit pale, so if you could give them some color that would be nice Smile

Anyways I'm not using Blender for this, I'm using 3DS Max Tongue


RE: Super Smash Bros. 4 Model Project - nobody231 - 11-01-2015

(11-01-2015, 12:57 PM)ThatTrueStruggle Wrote: Damn, that Rosalina render looks pretty solid right there Smile
EDIT: Her lips are a bit pale, so if you could give them some color that would be nice Smile

Anyways I'm not using Blender for this, I'm using 3DS Max Tongue

Aw, shouldn't have overlooked that! Imma have to rerender that! It took about an hour to render...


RE: Super Smash Bros. 4 Model Project - Struggleton! - 11-01-2015

[Image: 3d70fd8ce4.png]

Is this any better? Smile


RE: Super Smash Bros. 4 Model Project - nobody231 - 11-01-2015

(11-01-2015, 03:59 PM)ThatTrueStruggle Wrote: [Image: 3d70fd8ce4.png]

Is this any better? Smile

Yep, that's good!


RE: Super Smash Bros. 4 Model Project - Onett Person - 11-02-2015

Jeez I haven't been here in a minute...How is every one? Model ripping looks-
[Image: 55d539a05cee8.png]


RE: Super Smash Bros. 4 Model Project - yofan360 - 11-02-2015

Welp crap, there goes my chance.

XD Onett Person


RE: Super Smash Bros. 4 Model Project - Rhythm - 11-03-2015

(11-01-2015, 12:14 PM)nobody231 Wrote: Speaking of renders, I tried to do a Rosalina render, straight out of Blender Cycles, no Photoshopping.
I did use the original textures, but mixed them with some custom materials. I'm also looking for some criticism, too.

Aside from the lip thing already mentioned she looks great! The tips of her hair seems to have that same kind of off coloration that Peach's hair does though. Still wonder what that's about.


RE: Super Smash Bros. 4 Model Project - nobody231 - 11-05-2015

(11-03-2015, 09:25 PM)Rhythm Wrote:
(11-01-2015, 12:14 PM)nobody231 Wrote: Speaking of renders, I tried to do a Rosalina render, straight out of Blender Cycles, no Photoshopping.
I did use the original textures, but mixed them with some custom materials. I'm also looking for some criticism, too.

Aside from the lip thing already mentioned she looks great! The tips of her hair seems to have that same kind of off coloration that Peach's hair does though. Still wonder what that's about.

Dunno... It never shows up in Smash!


RE: Super Smash Bros. 4 Model Project - Struggleton! - 11-05-2015

(11-05-2015, 07:24 PM)nobody231 Wrote:
(11-03-2015, 09:25 PM)Rhythm Wrote:
(11-01-2015, 12:14 PM)nobody231 Wrote: Speaking of renders, I tried to do a Rosalina render, straight out of Blender Cycles, no Photoshopping.
I did use the original textures, but mixed them with some custom materials. I'm also looking for some criticism, too.

Aside from the lip thing already mentioned she looks great! The tips of her hair seems to have that same kind of off coloration that Peach's hair does though. Still wonder what that's about.

Dunno... It never shows up in Smash!
They do, it's just that they're colored by the material I believe