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Super Smash Bros. 4 Model Project - Printable Version

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RE: Super Smash Bros. 4 Model Project - supersmashball - 09-02-2015

All that work for nothin'. Great job testing.


RE: Super Smash Bros. 4 Model Project - uac9000 - 09-02-2015

Lol, well at least after all that i learned a good bit about texturing and 3d editing, might be useful considering i like to design stuff.
Although i'd like to know, is PNG the best format for rendering on these models. or is there a better quality one i should use?


RE: Super Smash Bros. 4 Model Project - nobody231 - 09-02-2015

(09-02-2015, 01:28 PM)supersmashball Wrote: Well, I wouldn't know about PS, but when exported, loaded with a plugin,
GIMP loads 'em completely blank for me.
Not that you're asking, though....

That's odd. Never used GIMP for DDS purposes. I sometimes use it when I'm out of the house, and I don't carry a Photoshop license on that certain computer.


RE: Super Smash Bros. 4 Model Project - Struggleton! - 09-02-2015

(09-02-2015, 04:39 PM)uac9000 Wrote: Lol, well at least after all that i learned a good bit about texturing and 3d editing, might be useful considering i like to design stuff.
Although i'd like to know, is PNG the best format for rendering on these models. or is there a better quality one i should use?

IMO yes because uncompressed, but if you're submitting to the models resource it only accepts PNG


RE: Super Smash Bros. 4 Model Project - justcamtro - 09-02-2015

Has Shadow Mario been ripped? Just wondering.


RE: Super Smash Bros. 4 Model Project - TGE - 09-03-2015

(09-02-2015, 05:00 PM)ThatTrueStruggle Wrote:
(09-02-2015, 04:39 PM)uac9000 Wrote: Lol, well at least after all that i learned a good bit about texturing and 3d editing, might be useful considering i like to design stuff.
Although i'd like to know, is PNG the best format for rendering on these models. or is there a better quality one i should use?

IMO yes because uncompressed, but if you're submitting to the models resource it only accepts PNG

PNG is lossless compressed


RE: Super Smash Bros. 4 Model Project - supersmashball - 09-03-2015

(09-02-2015, 04:39 PM)uac9000 Wrote: Lol, well at least after all that i learned a good bit about texturing and 3d editing, might be useful considering i like to design stuff.
Although i'd like to know, is PNG the best format for rendering on these models. or is there a better quality one i should use?

Nah, PNG is only accepted, though DDS compresses better in archives, though more space is taken, so.....
Just stick with PNG.


RE: Super Smash Bros. 4 Model Project - uac9000 - 09-03-2015

I just noticed something while comparing textures in noesis. When i use texconI just noticed something. When i use texconv2 to change gtx files to dds, there are two different output folders outDDS and outDDS_lossless. Look at the difference between the two output folders normal mapsv2 to change gtx files to dds, there are two different output folders outDDS and outDDS_lossless. Look at the difference between the two output folders normal maps.

outDDS_lossless
[Image: 73B9FCN.png?1]


and outDDS
[Image: 9BZytEl.png]

I guess this is why i was having trouble with the normal maps, i used the wrong one and at the time i didn't realize they where supposed to be transparent.


RE: Super Smash Bros. 4 Model Project - Random Talking Bush - 09-03-2015

Oh, I completely forgot to mention that you should use this QuickBMS script on the files in the OutDDS_Lossless folder (overwrite the existing files when it asks) to fix the improper header flags for transparency and colouring. That's the fault of the TexConv2 program, not my texture-conversion methods.


RE: Super Smash Bros. 4 Model Project - uac9000 - 09-03-2015

Will do, thanks!


RE: Super Smash Bros. 4 Model Project - VirtualTurtle - 09-07-2015

Someone already ripped the Zero Suit Samus model, but you need a program that can load .mesh.ascii files. I used blender 2.69 with an importing script.

Script: (http://www.mediafire.com/?l6e2e1oa0u080e4)
Model Alts 1-6: (http://xkamsonx.deviantart.com/art/Samus-Aran-Zero-Suit-Super-Smash-Bros-Wii-U-512152939)
Model Alts 7-8: (http://xkamsonx.deviantart.com/art/Samus-Aran-Alternate-Super-Smash-Bros-512351808)
The download link is below the image
Have fun!


RE: Super Smash Bros. 4 Model Project - Random Talking Bush - 09-07-2015

*sigh* I wish people would stop recommending XNALara models...

http://www.mediafire.com/?8u4ys6gvu5q6mcs

I ripped this a while back and never got around to making DAE / SMD files for 'em. Use these. I'll work on cleaning up and submitting this to The Models Resource sometime before the end of the month, so please don't try to submit this as your own.

(EDIT: And I need to say this, too -- do not decompile another user's Source Filmmaker, Garry's Mod or XNALara ports for use in Models Resource submissions.)


RE: Super Smash Bros. 4 Model Project - StrikeHedgehog - 09-07-2015

I didnt see ryu on the list.Who's doing Ryu?


RE: Super Smash Bros. 4 Model Project - supersmashball - 09-07-2015

(09-07-2015, 02:55 PM)StrikeHedgehog Wrote: I didnt see ryu on the list.Who's doing Ryu?
I've got him done already. But I might not submit it because, 'all my models
have problems'.


RE: Super Smash Bros. 4 Model Project - uac9000 - 09-08-2015

Well I've tried using photoshop to overlay the normal map on the diffuse map like Nobody231 said, but the color for Shulks skin on his swimsuit alt isn't coming out quite right.

[Image: Fb0XSHL.png?1]

Its just the color for the skin, the color for his clothing and monado sword is just fine. It looks fine when i try to render it in 3dsmax, so i'm not sure whats wrong here.