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MadWorld Model Ripping Project - Printable Version

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MadWorld Model Ripping Project - TGE - 01-25-2015

Tools (BETA): https://www.mediafire.com/?mq3ffqzfl5836o2

Character Models: https://www.mediafire.com/?n4a3tz5ow1s62m5

I wrote a MaxScript to import models from this game with their original bones and rigging, works on pretty much all character models.
Weapon/Static models are broken for the most part, as the model format is pretty ambiguous regarding the face types.
As always, if there are any problems, report them here and I'll see if I can fix it.

I also tagged all of the character models with their names and section.

Currently uploaded:
None yet.

Models on pending approval:
Main Characters
Jack Cayman

NPCs
The Black Baron
Agent XIII
Mathilda

Bosses
Little Eddie
Frank
Herr Frederick von Twirlenkiller
The Black Baron (Boss)
Rin-Rin
Elise

Requested:
None pending


RE: MadWorld Model Ripping Project - Mystie - 01-25-2015

Putting in a request for Mathilda (the Baron's girl), Rin-Rin, and Elise.

(BTW, I'd like to make a suggestion: For characters who have electrocuted models, such as Jack or Rin-Rin, you may want to include both the normal model and the shocked model in the .zip)


RE: MadWorld Model Ripping Project - TGE - 01-29-2015

(01-25-2015, 01:16 PM)Mystie Wrote: Putting in a request for Mathilda (the Baron's girl), Rin-Rin, and Elise.

(BTW, I'd like to make a suggestion: For characters who have electrocuted models, such as Jack or Rin-Rin, you may want to include both the normal model and the shocked model in the .zip)

Your request has been furfilled. On a side note, the electrocuted model is part of the model, it's not in a seperate file. I seperated them regardless.


RE: MadWorld Model Ripping Project - Mystie - 01-29-2015

That makes sense. After all, many Platinum games seem to have certain meshes that they switch out or hide (i.e. the Inspired from Bayonetta 1, how its brain and eyes are normally hidden, but then when you hurt it enough, the brain/eye mesh becomes visible), so that's what they're probably doing for Madworld. Displaying the skeleton mesh when a character is shocked, then hiding it when they're not.