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Wii U Ripping Catch-All Thread - Printable Version

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RE: Wii U Ripping Catch-All Thread - Kold-Virus - 10-15-2015

Did just that. TexConv2 still spits out garbage.


RE: Wii U Ripping Catch-All Thread - Struggleton! - 10-15-2015

(10-15-2015, 09:24 PM)TabuuForteAkugun Wrote: Did just that. TexConv2 still spits out garbage.

Replace the code in your convert.bat with this:

Code:
@echo off

for %%f in (Convert/*.gtx) do texconv2 -i Convert/%%f -o OutDDS/%%~nf.dds
for %%f in (Convert/*.gtx) do texconv2 -i Convert/%%f -f GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM -o OutDDS_Lossless/%%~nf.gtx
for %%f in (OutDDS_Lossless/*.gtx) do texconv2 -i OutDDS_Lossless/%%f -o OutDDS_Lossless/%%~nf.dds

cd OutDDS_Lossless
del *.gtx
cd..



RE: Wii U Ripping Catch-All Thread - Kold-Virus - 10-15-2015

Hey, TTS, did you ever study those Tropical Freeze files? Surprise

And I'll try that.

EDIT: Now I get errors and it won't even work. Tongue


RE: Wii U Ripping Catch-All Thread - Random Talking Bush - 10-15-2015

https://www.mediafire.com/?cxv1na6ava81kc6

Try this one. I've updated the main TexConv2 archive with a supposedly-newer version that was semi-recently released. There's two batch files, "convertGTX" is the same as always, converts the files in the "Convert" folder normally but has those problems with the normal map / ATI2-format textures still, but "convertGTX_Lossless" will change them directly to RGBA8888 first before converting them to DDS, which seems to fix that. If necessary, run the BFLIM DDS fix script to fix colours and transparency before converting the files with a program like Noesis.

(EDIT: Semi-ninja'd.)


RE: Wii U Ripping Catch-All Thread - Kold-Virus - 10-15-2015

Still getting File Format not Supported errors when trying to convert the DDS files.


RE: Wii U Ripping Catch-All Thread - Random Talking Bush - 10-15-2015

Hrm, send me the GTX files you're trying to convert and I'll take a look. Regardless, though, here's a set of pre-converted PNG files.
https://www.mediafire.com/?ejowxeyl43u7mqn


RE: Wii U Ripping Catch-All Thread - Kold-Virus - 10-15-2015

Well, thanks for the Zip anyway. I needed him for my project. I had the model and bones set up but the textures refused to work.


RE: Wii U Ripping Catch-All Thread - einstein95 - 10-21-2015

[Image: 73b8c7bb7e.png]
Someone called dibs?


RE: Wii U Ripping Catch-All Thread - Random Talking Bush - 10-21-2015

(10-21-2015, 03:33 AM)einstein95 Wrote: [Image: 73b8c7bb7e.png]
Someone called dibs?

(09-13-2015, 08:03 AM)Random Talking Bush Wrote:
Costume Mario
Costume Mario
?


RE: Wii U Ripping Catch-All Thread - einstein95 - 10-21-2015

(10-21-2015, 04:02 AM)Random Talking Bush Wrote:
(10-21-2015, 03:33 AM)einstein95 Wrote: [Image: 73b8c7bb7e.png]
Someone called dibs?

(09-13-2015, 08:03 AM)Random Talking Bush Wrote:
Costume Mario
Costume Mario
?
Now wait until the Japanese version gets dumped so you can add Arino and Super Mario-kun to that sheet.


RE: Wii U Ripping Catch-All Thread - Random Talking Bush - 10-21-2015

(10-21-2015, 06:01 AM)einstein95 Wrote:
(10-21-2015, 04:02 AM)Random Talking Bush Wrote:
(10-21-2015, 03:33 AM)einstein95 Wrote: [Image: 73b8c7bb7e.png]
Someone called dibs?

(09-13-2015, 08:03 AM)Random Talking Bush Wrote:
Costume Mario
Costume Mario
?
Now wait until the Japanese version gets dumped so you can add Arino and Super Mario-kun to that sheet.
They'd be in an update to the game later (probably for all versions of the game, not just the Japanese one) so that shouldn't be a problem.

(EDIT: And then said update is released and Nintendo's HIDING the costume files in a conspicuous "shared save data" file! Guess I won't be able to rip them for a while...)


RE: Wii U Ripping Catch-All Thread - justcamtro - 10-29-2015

err is there request for model resource that I can may ask for someone to rip Mario Party 10's models. I want those models...


RE: Wii U Ripping Catch-All Thread - siro1987 - 11-16-2015

Hello guys, diver floats.
maybe it's late but I've just got Bayo2's image, and I can't find the textures.
Is that the WTP is? cause there's no wtb found, so I tried to put them into TexConv2 and run the convertGTX.bat, and it crashed.
somebody can help with this?


RE: Wii U Ripping Catch-All Thread - Random Talking Bush - 11-16-2015

(11-16-2015, 05:15 AM)siro1987 Wrote: Hello guys, diver floats.
maybe it's late but I've just got Bayo2's image, and I can't find the textures.
Is that the WTP is? cause there's no wtb found, so I tried to put them into TexConv2 and run the convertGTX.bat, and it crashed.
somebody can help with this?
Yeah, it's in the WTP archive. You'll also need the WTA to go with it. Put those both in one folder, then use QuickBMS with this script on either of them (it'll automatically group it with the other). If done correctly, you should have a bunch of GTX files in the folder you choose to save 'em to. Use those GTX files with TexConv2, put 'em in the "Convert" folder and run convertGTX.bat, and then the "OutDDS" folder will have the converted textures.

(10-29-2015, 06:45 AM)xX-CamTro-Xx Wrote: err is there request for model resource that I can may ask for someone to rip Mario Party 10's models. I want those models...
I'll be looking into it at a later time (especially since I'm pretty sure Animal Crossing: amiibo Party is using the same format and I'm certain people would want higher-quality models of thems critters), but it's a completely different format compared to every other Wii U game, so I'll need to write up an importer specifically for that.


RE: Wii U Ripping Catch-All Thread - siro1987 - 11-16-2015

all I wanna say in a word is, thanks! Big Grin