Wii U Ripping Catch-All Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Wii U Ripping Catch-All Thread (/thread-26504.html) |
RE: Wii U Ripping Catch-All Thread - Random Talking Bush - 08-24-2015 (08-24-2015, 08:12 PM)bulby1 Wrote: Still don't exactly know how to get the .wud files. If only someone would tell me how, sigh..Basically you're going to have to find them on the internet. The methods for extracting the files from your own Wii U games has not been made public, so we basically have to make do with what's been supplied. RE: Wii U Ripping Catch-All Thread - NWPlayer123 - 08-25-2015 Actually the kernel exploit was finally released so anyone on 5.3.2 can extract their own stuff with TCPGecko. Splatoon stuff has been up for a while but haven't gotten very far, I've been poking someone about getting it up in more places. RE: Wii U Ripping Catch-All Thread - supersmashball - 08-25-2015 As have I. Got all of it on my PC. Want any? ALL CREDIT GOES TO RTB FOR THE DATA. RE: Wii U Ripping Catch-All Thread - OS-PRIME - 08-25-2015 (08-25-2015, 01:47 AM)supersmashball Wrote: As have I. Got all of it on my PC. Want any? Well it depends on what game files you got. Got anything from Sploon? RE: Wii U Ripping Catch-All Thread - lemurboy12 - 08-25-2015 does anyone have the mario kart 8 DLC files for the animal crossing track? RE: Wii U Ripping Catch-All Thread - Random Talking Bush - 08-25-2015 (08-25-2015, 10:44 AM)lemurboy12 Wrote: does anyone have the mario kart 8 DLC files for the animal crossing track?Won't be able to get those until people figure out how to decrypt DLC files, unfortunately. RE: Wii U Ripping Catch-All Thread - Demonslayerx8 - 08-25-2015 well... how were people able to rip the dlc characters then...? cause there's Link and Villagers on TMR section for MK8.. RE: Wii U Ripping Catch-All Thread - Struggleton! - 08-25-2015 (08-25-2015, 04:47 PM)Demonslayerx8 Wrote: well... how were people able to rip the dlc characters then...? cause there's Link and Villagers on TMR section for MK8.. Maybe it's that the characters are on the update files but the actual DLC files have the courses? probably wrong but maybe RE: Wii U Ripping Catch-All Thread - Random Talking Bush - 08-25-2015 (08-25-2015, 04:55 PM)ThatTrueStruggle Wrote:Correct. Update data can be decrypted easily, and everyone can see the other characters online regardless of whether they have the DLC or not. It's just the courses that can't be ripped, since they're in the DLC archives instead (but not the DLC courses' music, oddly enough).(08-25-2015, 04:47 PM)Demonslayerx8 Wrote: well... how were people able to rip the dlc characters then...? cause there's Link and Villagers on TMR section for MK8.. RE: Wii U Ripping Catch-All Thread - Demonslayerx8 - 08-25-2015 hmm i see... that is very strange indeed... o.O RE: Wii U Ripping Catch-All Thread - NWPlayer123 - 08-26-2015 Yea, everything except the actual course data is in the update, and that's what downloads when you purchase the DLC. You have to access each "package" with a special library, nn_aoc (Nintendo Network Add-On Content), and I haven't bothered figuring out how to use it yet. I updated the Wii U with it on to 5.5.0 but it broke the exploit we have so I'll probably have to wait a bit before I can dump it since I can't run code anymore :< (we have userspace and kernel on latest but the userspace does a lot of weird corruption unstable stuff so it doesn't work on most Wii U's, including my updated one). RE: Wii U Ripping Catch-All Thread - Random Talking Bush - 09-04-2015 Anybody want a BFFNT (font) converter? https://dl.dropboxusercontent.com/u/27874399/BFFNTtoGTX.bms Works (and has been tested) with the font files for the following games: Code: Captain Toad: Treasure Tracker You'll need to flip them vertically, since they're upside down by default. Any greyscaled fonts don't need the alpha channel since it's the exact same as the original image, and any textures that appear completely transparent after you run it through the fix script (or blue and yellow without the transparency) need to be split into RGB and merged with the red channel as all three RGB colors and the G as the alpha. B is just leftover pixels and isn't necessary. RE: Wii U Ripping Catch-All Thread - Struggleton! - 09-04-2015 (09-04-2015, 04:07 PM)Random Talking Bush Wrote: Anybody want a BFFNT (font) converter? Great job, once again RTB! Never fail to amaze RE: Wii U Ripping Catch-All Thread - Random Talking Bush - 09-04-2015 Quick update to that BFFNT script, it now adds the grid size into the filenames, making it easy to set up. RE: Wii U Ripping Catch-All Thread - AlistairRoo - 09-05-2015 Is it possible to download the font used in Mario Kart 8? the one used to name characters, tracks, modes, etc? |