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The Pixels Of Joxon - Printable Version

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+--- Thread: The Pixels Of Joxon (/thread-26110.html)

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RE: Joxon's Sprite Thread that Lacks A Clever Title - Joxon - 04-27-2015

[Image: FAlJyzC.png]
Doughnut ask why. Just give criticism. :]


RE: Joxon's Sprite Thread that Lacks A Clever Title - Cyberguy64 - 04-27-2015

(04-27-2015, 03:51 PM)Joxon Wrote: [Image: FAlJyzC.png]
Doughnut ask why. Just give criticism. :]

You've shaded them like they're solid circles. You need to add shading around the holes.


RE: Joxon's Sprite Thread that Lacks A Clever Title - Joxon - 04-27-2015

[Image: BWWI8j4.png]
These are not nuts. So why are they called doughnuts? (Everyone: why is this guy making bad doughnut jokes?)


RE: Joxon's Sprite Thread that Lacks A Clever Title - Kelvin - 04-28-2015

Nuts as in hardware; the ring of metal you put a bolt into, except here, they're made of dough. Doughnuts.


RE: Joxon's Sprite Thread that Lacks A Clever Title - Joxon - 04-29-2015

[Image: o8NRSvb.png]
Oh look! More YouTube crap. Well I wanna get this outline-less thing right at least once so I tried to make my Markimoo. :p


RE: Joxon's Sprite Thread that Lacks A Clever Title - Joxon - 05-09-2015

[Image: yMJCcKF.png]
Link and Zelda.


RE: Joxon's Sprite Thread that Lacks A Clever Title - Kelvin - 05-10-2015

The Link and Zelda are pretty good. Wouldn't mind seeing them continue. ^.-.^


RE: Joxon's Sprite Thread that Lacks A Clever Title - Joxon - 05-10-2015

[Image: XvO5sXo.png]
Well, here's some stuff with a shield layer,
[Image: Fhs5Kzf.png]
And without.

Ignore the bottom frames. I gotta redo em, especially since Link is generally left handed.


RE: Joxon's Sprite Thread that Lacks A Clever Title - Joxon - 05-10-2015

[Image: jULm222.png]
PBG in a Luigi outfit. Why not. (Also, unlockable costumes may be a thing)


RE: Joxon's Sprite Thread that Lacks A Clever Title - Kelvin - 05-11-2015

[Image: OffeD6W.gif]
Testing the animation here. The legs move nicely and he's got a good bounce to him. I just think the arms look a little weird; they're kinda hard to read. Maybe if you upped the depth shading or something, I dunno.


RE: Joxon's Sprite Thread that Lacks A Clever Title - Joxon - 05-11-2015

[Image: URI2pQj.png]
Little character for a game that I want to make but probably never will,
[Image: 2zsX3O0.png]
And slight Link update.


RE: Joxon's Sprite Thread that Lacks A Clever Title - Sorav - 05-11-2015

(05-11-2015, 04:26 PM)Joxon Wrote: [Image: URI2pQj.png]
Little character for a game that I want to make but probably never will,



Don't worry bro, we're all gonna make it one day.  Wink


RE: Joxon's Sprite Thread that Lacks A Clever Title - Cyberguy64 - 05-11-2015

Your palette selection on Link and Zelda is rather lacking. They're way too bright with no darker or less saturated colors to give them depth or distinction.

Credit where credit's due though. That's a crispy smooth walk cycle you've got going on, though I'd do some tweaking to the hat. Most of the bounce on it is wonderful, but there are a few frames here and there where it stutters and looks awkward, mostly where the brim goes down over his hair.


RE: Joxon's Sprite Thread that Lacks A Clever Title - Joxon - 05-11-2015

[Image: 5rk8Aca.png]
Sooooo, I wasn't sure exactly what you meant with the colours. I tried my best though. I'm trying to keep the pallete as small and simple as possible.


RE: Joxon's Sprite Thread that Lacks A Clever Title - Cyberguy64 - 05-11-2015

Definitely getting there. You can see the folds of the fabric a lot better now, and the light/shadow distinction definitely gives him a feeling of depth now. Unfortunately, the few dark green pixels on the hat look a little messy. I can tell what you were aiming for, but being just a few dark pixels, they look out of place all on their lonesome.

Quick tip, lighter colors look less out of place providing depth as singular pixels then darker colors do. You generally want a large dark base that you can build on with lighter colors.