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The Pixels Of Joxon - Printable Version

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+--- Thread: The Pixels Of Joxon (/thread-26110.html)

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RE: PeanutButterGamer Sprites - Joxon - 12-13-2014

Say if an enemy comes up from behind, if the box is out of place, he would be hot when he wouldn't usally get hit. If the sprite moves from its original xy position, the box will still be in that xy position, not around PBG.


RE: PeanutButterGamer Sprites - TheShyGuy - 12-13-2014

Ahh I see. You can fix this issue by allowing the animation to move the character, or having a keypoint that defines the position of the character mask in the animation instead of it being in a static position. Then it should be fine.

Edit:
The way I handle it in my game is that movement is part of the animation, but under a animation curve called "Root Motion". It's basically an vector2 animation curve (animation key values over time). The value will be added onto the character's position, but not the animation.


RE: PeanutButterGamer Sprites - Joxon - 12-13-2014

Okay, I have one question. Does that exist in GameMaker?

[Image: vol9yKn.png]
Something seems off to me about the run. I tried to fix it. But it still seems off... Any suggestions? Or is it okay?


RE: PeanutButterGamer Sprites - TheShyGuy - 12-13-2014

I don't know. I don't use GM, sorry.

It would help if it was in GIF form. Frame 2's leg should be extended more instead of facing down. Frame 4 should have the other leg extending (you have a limp, lol).


RE: PeanutButterGamer Sprites - Joxon - 12-13-2014

A which leg is which? Just saying "leg" doesn't tell me much lol.


RE: PeanutButterGamer Sprites - TheShyGuy - 12-13-2014

Frame 2's back leg should be extended. Frame 4's front leg should be extended forward.

Uh. Front being the lighter one, back being the darker.


RE: PeanutButterGamer Sprites - Joxon - 12-13-2014

[Image: IELsR1B.jpg]
[Image: xzSDrvD.jpg]
How's this?


RE: PeanutButterGamer Sprites - TheShyGuy - 12-13-2014

Its better, but try straightening the legs more, especially frame four. Try checking out some walk references too. Don't forget to twist the body, also.


RE: PeanutButterGamer Sprites - Joxon - 12-13-2014

[Image: aq0Adja.png]
I got bored and made an Oktorok.


RE: PeanutButterGamer Sprites - Kelvin - 12-13-2014

The right leg barely goes forward, so it looks like he's limping. I think the problem is that you're keeping the 3/4 view on the running cycle; he should be facing all the way to the side.


RE: PeanutButterGamer Sprites - Joxon - 12-13-2014

[Image: rZRBZ7r.png]
Oh gosh... I really did try my best... Geez this isn't good...


RE: PeanutButterGamer Sprites - ~Axis~ - 12-13-2014

When he walks, straighten out his legs instead of bending them. He kinda looks like he's stomping now, but thats just me.


RE: PeanutButterGamer Sprites - Joxon - 12-13-2014

[Image: mUbUVIx.png]
More Oktorok


RE: PeanutButterGamer Sprites - TheShyGuy - 12-13-2014

Gifs would be a great Gif for Gifmas

(12-13-2014, 03:41 PM)Joxon Wrote: [Image: rZRBZ7r.png]
Oh gosh... I really did try my best... Geez this isn't good...

Don't feel bad, just keep working at it. Also, give us some gifs.


RE: PeanutButterGamer Sprites - Joxon - 12-13-2014

Lol, it's just hard to do this since I can ussly only have accsess toy iPod, and I have no way of gifing gifs on gifmas on my iPod, unless you have a way?

BTW any suggestions to make the 3/4 orientation work? It's kinda something I don't like when sprites do that.

Plus it works for blue boy here.
[Image: tumblr_inline_n78tyj5Jpf1ru1x1y.gif]