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Kirby Super Star Ultra Sound Ripping Help - Printable Version

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Kirby Super Star Ultra Sound Ripping Help - eureka - 10-11-2014

Well Guys, This One's A Doozy.
Okay, So I want to rip music from Kirby Super Star Ultra. As if the title didn't give that away.
Problem:
I can't seem to hear the Files with Tinke.
I should point out that Tinke only seems to play the SWAT files just fine,
But for the SSEQ, SSAR, SBNK, And SWAR files, they don't seem to be playable.
I can extract them and change the file to something else but that's about it.
If someone knows about how to play this format, That'd Be VERY Helpful.
Oh also: I can only change to file to SSEQ, SSAR, SBNK, And SWAR. No SDAT.


RE: Kirby Super Star Ultra Sound Ripping Help - Raccoon Sam - 10-17-2014

Could you upload a ZIP with the sounds or something? Sounds intriguing


RE: Kirby Super Star Ultra Sound Ripping Help - eureka - 10-17-2014

Here ya go


RE: Kirby Super Star Ultra Sound Ripping Help - Raccoon Sam - 10-18-2014

Okay, I'm no expert, but a quick analysis shows that SSEQ files are truly SSEQ files and SBNK files are truly SBNK files as well, but the SWAV files have SDAT headers.
Maybe something was lost in translation here? Unless I'm mistaken, SWAV is not the same as SDAT.


RE: Kirby Super Star Ultra Sound Ripping Help - eureka - 10-18-2014

SDAT is samples of instruments and sound effects, I believe. I don't remember SWAV so I'll check on that later today.


Edit: ignore everything above.

Okay, SDAT is the WHOLE sound data for the whole game.
SWAV is instruments and sound effects.