The VG Resource
Pokémon Model Ripping Project - Printable Version

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+---- Thread: Pokémon Model Ripping Project (/thread-25872.html)



RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-05-2014

(10-05-2014, 03:09 AM)afrokid Wrote: I am amazed that you can actually rip these from the 3DS. But I am surprised that no one has asked for the 3 that started it all. Bulbasaur, Squirtle and Charmander.

Do you think that it will work with the new ruby and sapphire when it comes out? there are so many new mega's to get our hands on (but they will probably get patched in to x and y anyway).
It's almost certainly going to have the 7.0+ encryption on it just like Super Smash Bros. for 3DS has, which means that I probably won't be able to get at those anytime soon...


RE: Pokémon X/Y Model Ripping Project (Preliminary) - eureka - 10-05-2014

7.0 Encryption?  What is that exactly?


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Lilothestitch - 10-05-2014

That's what I want to know.


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Mystie - 10-05-2014

It's the encryption that all 3DS games from Smash 4 onwards are using. You can get the files from any 3DS game regardless of their encryption, you just can't play them on a Gateway.


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-05-2014

(10-05-2014, 02:27 PM)Mystie Wrote: It's the encryption that all 3DS games from Smash 4 onwards are using. You can get the files from any 3DS game regardless of their encryption, you just can't play them on a Gateway.
Not just Smash, basically everything after Kirby Triple Deluxe (Tomodachi Life, Yoshi's New Island, Mario Golf, etc.).


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Lilothestitch - 10-05-2014

(10-05-2014, 02:27 PM)Mystie Wrote: It's the encryption that all 3DS games from Smash 4 onwards are using. You can get the files from any 3DS game regardless of their encryption, you just can't play them on a Gateway.
I hope Super Smash Bros. for 3DS & Wii U uses the same files just like Super Smash Bros. Brawl does. Like .pac, .pcs, .brres, & .rels


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Kazo - 10-05-2014

I have been trying to rip some models. but i am having problems with texture mirroring. could you tel me what i am doing wrong?

this is what i get on every model i check.
http://i.imgur.com/ozkNgBQ.png


RE: Pokémon X/Y Model Ripping Project (Preliminary) - The 100 Mega Shock! - 10-05-2014

(10-05-2014, 03:09 PM)Lilothestitch Wrote:
(10-05-2014, 02:27 PM)Mystie Wrote: It's the encryption that all 3DS games from Smash 4 onwards are using. You can get the files from any 3DS game regardless of their encryption, you just can't play them on a Gateway.
I hope Super Smash Bros. for 3DS & Wii U uses the same files just like Super Smash Bros. Brawl does. Like .pac, .pcs, .brres, & .rels


It's very unlikely they'd be using the exact same old Wii graphics formats in those games. That said, people have made headway into viewing the 3DS's 'standard' graphics formats which a lot of games use (Including Mario Kart 7 and 3D Land).


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-05-2014

(10-05-2014, 04:37 PM)Kazo Wrote: I have been trying to rip some models. but i am having problems with texture mirroring. could you tel me what i am doing wrong?

this is what i get on every model i check.
http://i.imgur.com/ozkNgBQ.png
Lemme guess, using the BCH2OBJ importer for those? Which one, the Python script or the GO script? There's a set of text in 'em that forces UV points that are >1 to be mirrored, which causes that problem you've shown there. Look through for it and try commenting it out, see what happens.


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Kazo - 10-05-2014

(10-05-2014, 04:51 PM)Random Talking Bush Wrote:
(10-05-2014, 04:37 PM)Kazo Wrote: I have been trying to rip some models. but i am having problems with texture mirroring. could you tel me what i am doing wrong?

this is what i get on every model i check.
http://i.imgur.com/ozkNgBQ.png
Lemme guess, using the BCH2OBJ importer for those? Which one, the Python script or the GO script? There's a set of text in 'em that forces UV points that are >1 to be mirrored, which causes that problem you've shown there. Look through for it and try commenting it out, see what happens.

I used the go script as a base and made a C# converter. it didn't have the mirroring, but without it everything on the right side is all messed up. i tried tweaking the mirroring code and i can either get left or right side correct, never both.

http://i.imgur.com/e6rF79L.png


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-05-2014

(10-05-2014, 05:43 PM)Kazo Wrote:
(10-05-2014, 04:51 PM)Random Talking Bush Wrote:
(10-05-2014, 04:37 PM)Kazo Wrote: I have been trying to rip some models. but i am having problems with texture mirroring. could you tel me what i am doing wrong?

this is what i get on every model i check.
http://i.imgur.com/ozkNgBQ.png
Lemme guess, using the BCH2OBJ importer for those? Which one, the Python script or the GO script? There's a set of text in 'em that forces UV points that are >1 to be mirrored, which causes that problem you've shown there. Look through for it and try commenting it out, see what happens.

I used the go script as a base and made a C# converter. it didn't have the mirroring, but without it everything on the right side is all messed up. i tried tweaking the mirroring code and i can either get left or right side correct, never both.

http://i.imgur.com/e6rF79L.png
Hm, try making sure that the UV mapping doesn't get modified in any way, and edit the textures directly so that they're symmetrical. That's what I did for my models.


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Kazo - 10-05-2014

(10-05-2014, 06:00 PM)Random Talking Bush Wrote:
(10-05-2014, 05:43 PM)Kazo Wrote:
(10-05-2014, 04:51 PM)Random Talking Bush Wrote: Lemme guess, using the BCH2OBJ importer for those? Which one, the Python script or the GO script? There's a set of text in 'em that forces UV points that are >1 to be mirrored, which causes that problem you've shown there. Look through for it and try commenting it out, see what happens.

I used the go script as a base and made a C# converter. it didn't have the mirroring, but without it everything on the right side is all messed up. i tried tweaking the mirroring code and i can either get left or right side correct, never both.

http://i.imgur.com/e6rF79L.png
Hm, try making sure that the UV mapping doesn't get modified in any way, and edit the textures directly so that they're symmetrical. That's what I did for my models.

worked perfectly, thanks.


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Kawasuzu - 10-05-2014

I'm going to request the following based off what's already uploaded.

Omastar, Kabuto, and Kabutops.


RE: Pokémon X/Y Model Ripping Project (Preliminary) - Lilothestitch - 10-06-2014

The Pokémon X/Y Textures should be on the Textures Resource.


RE: Pokémon X/Y Model Ripping Project (Preliminary) - TGE - 10-06-2014

(10-05-2014, 01:16 PM)Random Talking Bush Wrote:
(10-05-2014, 03:09 AM)afrokid Wrote: I am amazed that you can actually rip these from the 3DS. But I am surprised that no one has asked for the 3 that started it all. Bulbasaur, Squirtle and Charmander.

Do you think that it will work with the new ruby and sapphire when it comes out? there are so many new mega's to get our hands on (but they will probably get patched in to x and y anyway).
It's almost certainly going to have the 7.0+ encryption on it just like Super Smash Bros. for 3DS has, which means that I probably won't be able to get at those anytime soon...
SSB was dumped though, so yeah.