The VG Resource
Pokémon Model Ripping Project - Printable Version

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+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html)
+---- Thread: Pokémon Model Ripping Project (/thread-25872.html)



RE: Pokémon X/Y/OR/AS Model Ripping Project - Farlavor - 01-12-2016

So... Finally we can get rigged models from Ohana Rebirth without any kind of problems?
good. I will give it a shot. a good alternative for saving disc space by not installing 3DS Max. specially since Cinema 4D has Support for DAE. Big Grin


RE: Pokémon X/Y/OR/AS Model Ripping Project - OS-PRIME - 01-12-2016

Can we call dibs on importing models to TMR?
If so, dibs on Dewott and Oshawott, even tought Dewott has another set of whiskers and ears on it, It's not really a massive problem.
EDIT: Dewotts been submitted! Oshawott's going up later, maybe even another suprise pokemon Wink


RE: Pokémon X/Y/OR/AS Model Ripping Project - Austichar - 01-21-2016

Just a quick question to the people on here working on all this.  Are any of you planning (or atleast know how) to rip and put up the overworld models for some of the lesser characters?  More specifically Lisia, the Magma and Aqua grunts, elite 4 members, gym leaders for X/Y, etc.    I ask because I've kinda found a way to upscale them to match the higher quality battle models. 

I've already gotten Flannery ( http://austichar.deviantart.com/art/MMD-Flannery-585725775 ) , Courtney ( http://austichar.deviantart.com/art/MMD-Courtney-V1-585338979 ) , and Shelly so far.  Not perfect, but it's something right? lol Anyway I'm gonna be doing the rest of the OR/AS gym leaders as well since they're the only overworld models that're available for me to work with right now.

I know RTB has a folder for download which says overworld characters, but I have no idea how to figure that out. lol


RE: Pokémon X/Y/OR/AS Model Ripping Project - RadamanthysMI - 01-21-2016

Austichar can u rip Flannery in dae or other format? please*-*
when i import mmds got erros >_<


RE: Pokémon X/Y/OR/AS Model Ripping Project - Austichar - 01-21-2016

(01-21-2016, 05:05 PM)RadamanthysMI Wrote: Austichar can u rip Flannery in dae or other format? please*-*
when i import mmds got erros >_<


Someone's gonna have to tell me how to do that or do it themselves, because I made in a pmx maker and have pretty much no experience in this stuff.  So I have no idea. ^^'

There's also the fact that the model itself isn't all that cleanly made so that might be another reason for the errors.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Hallow - 01-21-2016

(01-21-2016, 05:05 PM)RadamanthysMI Wrote: Austichar can u rip Flannery in dae or other format? please*-*
when i import mmds got erros >_<

I'm not sure if it's good enough to get approved or not, but here have it early.

Flannery
Flannery



RE: Pokémon X/Y/OR/AS Model Ripping Project - Ton - 01-21-2016

Nice job on Pokemon waifu.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Austichar - 01-22-2016

(01-21-2016, 10:17 PM)Hallowpape Wrote:
(01-21-2016, 05:05 PM)RadamanthysMI Wrote: Austichar can u rip Flannery in dae or other format? please*-*
when i import mmds got erros >_<

I'm not sure if it's good enough to get approved or not, but here have it early.

Flannery
Flannery

Nice, so progress is being made on those guys then. Smile


RE: Pokémon X/Y/OR/AS Model Ripping Project - thanhhieu_02 - 01-22-2016

Anyone can format all pokemon file .bin to dae or obj ? Please Smile


RE: Pokémon X/Y/OR/AS Model Ripping Project - OS-PRIME - 01-22-2016

(01-22-2016, 10:52 AM)thanhhieu_02 Wrote: Anyone can format all pokemon file .bin to dae or obj ? Please Smile

You can do it yourself with the .BCH files.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Farlavor - 01-22-2016

(01-22-2016, 03:47 PM)OS-PRIME Wrote:
(01-22-2016, 10:52 AM)thanhhieu_02 Wrote: Anyone can format all pokemon file .bin to dae or obj ? Please Smile

You can do it yourself with the .BCH files.

yes, of course... by using Ohana3D rebirth right?

I hope it goes well. I gotta try it yet.  Unsure


RE: Pokémon X/Y/OR/AS Model Ripping Project - RadamanthysMI - 01-22-2016

Thanks a looot Hallowpape and Austichar *-*

someone have the overworld version of leaders? '----'
all that dont have in game i will need model and rig T___T

thanhhieu_02, times ago someone post all pokemon models without bone in dae format in this topic... '---'


RE: Pokémon X/Y/OR/AS Model Ripping Project - thanhhieu_02 - 01-22-2016

(01-22-2016, 06:19 PM)Farlavor Wrote:
(01-22-2016, 03:47 PM)OS-PRIME Wrote:
(01-22-2016, 10:52 AM)thanhhieu_02 Wrote: Anyone can format all pokemon file .bin to dae or obj ? Please Smile

You can do it yourself with the .BCH files.

yes, of course... by using Ohana3D rebirth right?

I hope it goes well. I gotta try it yet.  Unsure
How to use Ohana3D rebirth ?
I used the ohana3Ds not rebirth Sad


RE: Pokémon X/Y/OR/AS Model Ripping Project - OS-PRIME - 01-22-2016

(01-22-2016, 10:33 PM)thanhhieu_02 Wrote:
(01-22-2016, 06:19 PM)Farlavor Wrote:
(01-22-2016, 03:47 PM)OS-PRIME Wrote: You can do it yourself with the .BCH files.

yes, of course... by using Ohana3D rebirth right?

I hope it goes well. I gotta try it yet.  Unsure
How to use Ohana3D rebirth ?
I used the ohana3Ds not rebirth Sad

Ohana 3DS rebirth is the smae but it can export models.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Fallenleader - 01-26-2016

Good news guys:
https://github.com/gdkchan/Ohana3DS-Rebirth/issues/3
https://github.com/gdkchan/Ohana3DS-Rebirth/issues/13

Two critical features for Ohana are in the works, with the former being pokemon related, and the later one being a general needed addition.
We should soon see the ability to extract POKEMON animations very soon.

When issue #13 is resolved, we can then start documenting parts of the roms that are currently unable to be properly documented due to original Ohana crashing on extraction, as I noted in that issue. This means possibly finding overworld animations, as well as in-battle model animations for non pokemon models.

I will notify here when things are patched up and supported, and press for an Animators Resource section, in which I will contribute towards OR/AS/X/Y as much as possible since the animations are critical for my project.

Edit: http://www.vg-resource.com/thread-28608.html - Be sure to vote!