The VG Resource
Pokémon Model Ripping Project - Printable Version

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+---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html)
+---- Thread: Pokémon Model Ripping Project (/thread-25872.html)



RE: Pokémon Model Ripping Project - TymeoTrap - 02-03-2023

I fully ripped slither wing Big Grin


RE: Pokémon Model Ripping Project - TymeoTrap - 02-03-2023

also has anyone found where the maps are located in the folders ? (if they are in there)


RE: Pokémon Model Ripping Project - YeraySL - 02-06-2023

Could be possible we can get player trainer face eye/mouths shapes? they're located in a external file i think it was trltr


RE: Pokémon Model Ripping Project - carnage666 - 02-06-2023

I need the following.

Pokeballs from Pokemon Legends Arceus
Gigantamax Pokeball from Pokemon Sword and Shield.


RE: Pokémon Model Ripping Project - Keres - 02-06-2023

Not sure if this is the place for it or if anyone has direction to another resource but looking for the Baneful Fox Mask Model if anyone has it or can attain it.


RE: Pokémon Model Ripping Project - Amalgam Wildcard - 02-07-2023

(02-06-2023, 11:09 AM)carnage666 Wrote: I need the following.

Pokeballs from Pokemon Legends Arceus
Gigantamax Pokeball from Pokemon Sword and Shield.

The Pokeballs in Legends Arceus are posted in the link on Page 1
As far as the Gigantamax Pokeball... idk (could have sworn that was basically just a Premier Ball, but I'm probably wrong)


RE: Pokémon Model Ripping Project - Keres - 02-09-2023

Is there a repository for just clothing items I can look through? I downloaded the LA trainers, pokemon and items but I can't seem to find that Baneful Fox Mask anywhere, any advice or direction on how to get this one hat piece?


RE: Pokémon Model Ripping Project - Amalgam Wildcard - 02-09-2023

How would I go about converting the audio files in Scarlet & Violet to a usable format?


RE: Pokémon Model Ripping Project - brit363 - 02-11-2023

Hello.... is there a tutorial on how to extract pokemon x & y maps? I need help getting the lumiose city particularly the vicinity of prism tower. Would anyone be able to help me or point me in the direction of how i could extract it from the game? many thanks.


RE: Pokémon Model Ripping Project - Spiderenity - 02-13-2023

Hi, this might be a dumb question but I've read this thread through and through and haven't found any answers. Where are the shape keys located for pokemon? Like for example how can I get pawmot to keep his mouth shut for lack of better term?


RE: Pokémon Model Ripping Project - Random Talking Bush - 02-13-2023

(02-13-2023, 04:20 PM)Spiderenity Wrote: Hi, this might be a dumb question but I've read this thread through and through and haven't found any answers. Where are the shape keys located for pokemon? Like for example how can I get pawmot to keep his mouth shut for lack of better term?
That's done through animations, not shape keys.


RE: Pokémon Model Ripping Project - Kuma00 - 02-14-2023

Hi, I'm new to this so this is gonna be a very dumb question but, I would love to get impidimp's model. Has anyone already ripped it and if not is there a tutorial somewhere to do it myself ?
Thank you in advance !


RE: Pokémon Model Ripping Project - Sonoflunala - 02-15-2023

how do i upload the updated version of the py for the import and export? should I copy it or just download it like usual https://github.com/ChicoEevee/Pokemon-Switch-V2-Model-Importer-Blender/blob/master/PokemonSwitch.py


RE: Pokémon Model Ripping Project - Corviknight2678 - 02-17-2023

Thank you for the Blender addon.  It really helps with the flow of importing Scarlet/Violet models way easier.

Though I do have one question. When I import a Pokemon model, everything imports as intended, but for some reason, Every Pokemon's white part of the eyes is cut short, resulting in a partial fill of the eye.  Any reason why?


RE: Pokémon Model Ripping Project - OTQ - 02-17-2023

I went back a few pages on this thread and didn't see this issue come up, so hopefully it hasn't been asked before.

I wanted to pull the Lighthouse interior lab from S/V but when doing so the scene imports in completely dissembled. I haven't had this issue with any of the other interior environments. I'm using the Blender script to open the file, so I don't know if maybe the 3DSMax script will fix it; I wanted to ask before I downloaded the trial to test it out. The scene has an interesting rig to it, which I wasn't expecting, so I'm not sure if that's the cause of the issue?

The Lighthouse file I'm using is: a_w01_i01
I've looked through most of the folders and this is the only one I've found that has the interior lab.

I was really looking forward to having this model so if anyone can help me out with it, I'd appreciate it!