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Pokémon Model Ripping Project - Printable Version

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+---- Thread: Pokémon Model Ripping Project (/thread-25872.html)



RE: Pokémon Model Ripping Project - agnos - 11-22-2022

(11-22-2022, 08:48 AM)sectoid Wrote:
(11-22-2022, 04:24 AM)hesidoabducido Wrote:
(11-21-2022, 10:07 PM)YeraySL Wrote: have you tried adding the file its missing?

[Image: image.png]

Hello YeraySL, thank you for your Blender plugin input! I was testing it today, but some errors pop up, and Blender is only loading the bone structure. Do you know what I'm doing wrong? Sorry for being such a noob. Thank you!
Yes, this is happening to me as well. Any help would be appreciated. Also, I'm importing the tmdl directly from the downloaded archive, I've converted the textures to png, and it still says they're missing.
EDIT: Never mind, I found the solution: Use QuickBMS and convert all the textures to DDS, then extract them all into the base file's folder.

Im still having error, even extracted the dds files and putted into folder, it continues to just load some armature.. could u help me plz?


RE: Pokémon Model Ripping Project - Lady Ariel - 11-22-2022

Does anyone know where the berry models are located in BDSP? I'm looking all over and I can't locate them anywhere in the ROMFs. In addition does anybody know where the clothing models are located for Sword and Shield?


RE: Pokémon Model Ripping Project - DarkShinyGiratina - 11-22-2022

Hi, it's me again! How do you load in the animations from the SVAnim zip in 3ds max? I see a bunch of different files and file extensions, but idk how to load in animations or which one to use lol


RE: Pokémon Model Ripping Project - Amalgam Wildcard - 11-22-2022

(11-22-2022, 08:24 PM)DarkShinyGiratina Wrote: Hi, it's me again! How do you load in the animations from the SVAnim zip in 3ds max? I see a bunch of different files and file extensions, but idk how to load in animations or which one to use lol

I'm not sure there is a way yet

Though, I'd love to be proved wrong. That's what I'm wanting to do as well haha


RE: Pokémon Model Ripping Project - Xathonn - 11-23-2022

(11-22-2022, 09:22 AM)json899 Wrote: How do I make pm1093's eyes show up? I think I have all the files

[Image: 8wRUJQi.png]

[Image: dncqI8j.png]

The eye textures need to be fixed similarly to how the Legends: Arceus models do. There's a good tutorial on that here https://www.youtube.com/watch?v=Ewy5w3Nj_NA


RE: Pokémon Model Ripping Project - Amalgam Wildcard - 11-23-2022

Are there any level files for SV? I was surprised that wasn't one of the folders


RE: Pokémon Model Ripping Project - XDM inc - 11-24-2022

(11-21-2022, 03:10 PM)YeraySL Wrote: Thanks for this update, i wanted to get trainers shape keys so bad Cry

also wanted to tell that Scarlett/SomeKitten ported time ago your script to blender and i helped her with material part, so i wanted to ask if you could add the script to the list, it works pretty fine with Pokémon models from PLA and SV (Trainers at the moment only PLA) since some people prefer to use Blender rather than 3DSMax (literally sometimes 3ds max takes like 5 minutes to load something)

Here's the addon: https://github.com/ChicoEevee/Pokemon-Switch-V2-Model-Importer-Blender/ (only works for 3.3.x)

Also dont know if you are interested in help for try to get the blend shapes/Morphs/Shapekeys in blender, i've been trying to do it this night but literally i was failing haha, it was just that.

Thanks for your work ^^

was this updated for SV? it says some error about either way im getting

Code:
line 260, in from_trmdl
    if chara_check == "Rei" or chara_check == "Akari":
UnboundLocalError: local variable 'chara_check' referenced before assignment
looking for the name of the protagonist from pkAL

in general how do you even set this up? whats the prerequisites?


RE: Pokémon Model Ripping Project - json899 - 11-24-2022

(11-23-2022, 12:59 AM)Xathonn Wrote: The eye textures need to be fixed similarly to how the Legends: Arceus models do. There's a good tutorial on that here https://www.youtube.com/watch?v=Ewy5w3Nj_NA

Oh ok thanks, I'll try it with the 3ds max slate editor, hopefully its similar


RE: Pokémon Model Ripping Project - manuca2019 - 11-25-2022

Hello friends. Can you help me?
I managed to download 3DS Max and installed the Maxscript available here in this forum, but I'm having trouble putting the skins on the models and accessing the animations.
I would be deeply grateful for the help.


RE: Pokémon Model Ripping Project - rafex17 - 11-25-2022

Good evening everyone. I have managed to open the pokemon models in 3ds max but I don't know how to apply the animations to them. Could someone help me?


RE: Pokémon Model Ripping Project - LF222 - 11-26-2022

Question, I was wondering if textures for the two water towns from SV were available (the one with the water gym, and the one nearby that you have to trek to)


RE: Pokémon Model Ripping Project - senpai-satan - 11-26-2022

hey i get a virus warning when i try to dl the SV_Trainers file. just wanted to mention that

Sweatdropedit

sorry saw that another user mentioned it already so sorry about that Very Sad


RE: Pokémon Model Ripping Project - json899 - 11-26-2022

(11-25-2022, 11:01 PM)rafex17 Wrote: Good evening everyone. I have managed to open the pokemon models in 3ds max but I don't know how to apply the animations to them. Could someone help me?

I don't believe a tool has been made publicly available to load in PLA/SV animation files. There is one group out there that can do it but we'll have to wait until someone else releases a converter.


RE: Pokémon Model Ripping Project - Lilothestitch - 11-26-2022

Is anyone having trouble with the Pokémon Animations from Sword and Shield? Some of them are not displaying properly.


RE: Pokémon Model Ripping Project - Amalgam Wildcard - 11-26-2022

(11-26-2022, 12:35 PM)Lilothestitch Wrote: Is anyone having trouble with the Pokémon Animations from Sword and Shield? Some of them are not displaying properly.

I didn't know the animations from SwSh were even available, let alone viewable haha