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List of Known File Formats - Printable Version

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RE: List of Known File Formats - Komodo - 03-28-2017

Some CRIware games use audio packs containing mostly HCA format files. Not sure if directly related but you have to get past these to get to the actual files.

These are:
ACB
AWB

And can be unpacked with VGMToolbox, Eternity's Audio Tool (new), and Eternity's ACB/AWB tools(old)

(09-02-2014, 02:39 PM)kenshinx0 Wrote: Unfortunately, there are no decoders for either of these formats, but there is one player called CRIAtomPlayer.exe. It's a command line tool that plays simple HCA files. As for .xfbin, I believe you can open them with Noesis Model Viewer.

HCA decoder is linked here:
https://steamcommunity.com/app/348710/discussions/0/485623406940287903/


RE: List of Known File Formats - iteachvader - 12-19-2019

A few newer games like Disney Infinity 3.0, Star Wars: Galaxy of Heroes and Star Wars: Battle Pod use Audiokinetic's Wwise format:

.BNK/.PCK - Container format for WEM files
.WEM - Audiokinetic Wwise audio file

These can be easily unpacked and converted using the Ravioli Game Tools.


RE: List of Known File Formats - Pingus! - 12-19-2019

(12-19-2019, 05:08 PM)iteachvader Wrote: A few newer games like Disney Infinity 3.0, Star Wars: Galaxy of Heroes and Star Wars: Battle Pod use Audiokinetic's Wwise format:

.BNK/.PCK - Container format for WEM files
.WEM - Audiokinetic Wwise audio file

These can be easily unpacked and converted using the Ravioli Game Tools.

RavioliGameTools isn't always reliable, so I'd use foobar2000 for WEM, and then TXTH function/BMS script for Wem BNK + PCK...


RE: List of Known File Formats - iteachvader - 12-19-2019

(12-19-2019, 09:02 PM)Pingu! Wrote:
(12-19-2019, 05:08 PM)iteachvader Wrote: A few newer games like Disney Infinity 3.0, Star Wars: Galaxy of Heroes and Star Wars: Battle Pod use Audiokinetic's Wwise format:

.BNK/.PCK - Container format for WEM files
.WEM - Audiokinetic Wwise audio file

These can be easily unpacked and converted using the Ravioli Game Tools.

RavioliGameTools isn't always reliable, so I'd use foobar2000 for WEM, and then TXTH function/BMS script for Wem BNK + PCK...

Huh, I haven't had an issue with it yet. I may have to try that sometime though if it's more reliable. Thanks for the info!


RE: List of Known File Formats - Pingus! - 12-20-2019

(12-19-2019, 11:24 PM)iteachvader Wrote:
(12-19-2019, 09:02 PM)Pingu! Wrote:
(12-19-2019, 05:08 PM)iteachvader Wrote: A few newer games like Disney Infinity 3.0, Star Wars: Galaxy of Heroes and Star Wars: Battle Pod use Audiokinetic's Wwise format:

.BNK/.PCK - Container format for WEM files
.WEM - Audiokinetic Wwise audio file

These can be easily unpacked and converted using the Ravioli Game Tools.

RavioliGameTools isn't always reliable, so I'd use foobar2000 for WEM, and then TXTH function/BMS script for Wem BNK + PCK...

Huh, I haven't had an issue with it yet. I may have to try that sometime though if it's more reliable. Thanks for the info!

Overall, I recommend vgmstream + foobar2000 for 99% of game audio formats


RE: List of Known File Formats - LukeWarnut - 07-08-2020

Old thread, but I guess I'll contribute:

All of these formats can be opened with foobar2000 + the vgmstream plugin.

BFWAV - Wii U / Switch Audio
BCWAV - 3DS Audio
AT3 - Sony ATRAC3(+) Audio
AT9 - Sony ATRAC9 Audio
XAG - PS2 Audio
WMA - Microsoft Audio
AIF or AIFF - Apple Audio
CAF - Apple Core Audio
FSB - FMOD Audio bank
XWB - XACT Audio bank


RE: List of Known File Formats - Grasterizer - 07-08-2020

Nintendo Switch

BWAV - binary wave files (can be opened with foobar2000 + vgmstream plugin, and converted to any possible format of your liking)
BARS - binary sound archive that contains a bunch of .bwav's


RE: List of Known File Formats - GameBoy2936 - 09-17-2021

Wii:

IRF - used in Grand Slam Tennis, by EA Sports.
WAS - something probably to do with the .wav file extension, used in Virtua Tennis games.


RE: List of Known File Formats - Nyo-kun - 10-07-2021

As I was ripping sounds from DMC1 & 2through the Devil May Cry HD Collection on PC, I noticed that all of the sounds were stored in a large .BANK files, which is something used by FMOD Studio, a sound maker program used to make video game audio. Everything in those files was in .wav format once I ripped everything, but for Devil May Cry 1, it contained all of the sounds and music and for Devil May Cry 2, it contained all of the music and cutscene dialogue.

Just found that to be interesting since I haven't seen anyone post about them on this thread.

~Nyo


RE: List of Known File Formats - Dougredfield87 - 07-15-2022

question what about files that are ZPBN like Shredder's Revenge or Mercenary Kings?


RE: List of Known File Formats - RavenclawNimbus - 07-19-2022

What about .fbs files?


RE: List of Known File Formats - SCDFox - 09-22-2023

Genesis / 32X / SCD
.iso (SCD)
.32x (32X)
.bin (Genesis/MegaDrive)
.md (Genesis/MegaDrive)


RE: List of Known File Formats - Mikewee777 - 12-19-2023

*.XA 

SOUND FILES FOR GAMES LIKE TOMB RAIDER , AND WILD 9

PS1 / PS2 game sounds

https://www.romhacking.net/download/utilities/894/