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TSR's Super Smash Bros Thread|SWITCH HYPE TRAIN NOW BOARDING - Printable Version

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RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - Gwen - 12-03-2014

Eve nthe new characters, I feel they are deserving, they're already extremely popular, and I think tenure is bullshit requirement for anything. It's like in metal, people don't want to credit Mastodon as one of the best metal bands, just because they haven't been around for 30+ years like Iron maiden, even though they've hugely impacted the genre.


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - TomGuycott - 12-03-2014

(12-02-2014, 10:10 PM)recme Wrote:
(12-02-2014, 06:04 PM)TomGuycott Wrote: That's not even the mentioned reason the Climbers were cut anyway

When did I ever say that was the reason anyways? All I suggested was that the Wii U can also be the problem. Let's say if the Wii U can support 16 players, why didn't it? Maybe it was how many controllers it can support? That isn't the case, since this game can support with 31 controllers. Not enough space for showing damage percentages? You can easily put the other eight on top of the screen. We can just assume that a Wii U couldn't handle 16 characters at a smooth 60 frames, since it didn't even do so at this moment.

I was responding to Iceman's post after yours, sorry. X: When you have greasy sausage fingers like mine, typing on an iPhone on your already miniscule break leaves little room for me to be articulate. I was actually in agreement with you, because Sakurai's previous statements about consistent 60 FPS for Wii U was an accomplishment. I think they worked really hard to make that happen, given how some stages get and how certain item combinations could potentially cause slowdown.


As for the talk about the "freshness" of more recent characters like Greninja, I really think the series can benefit from fresh blood. I do understand that people can feel like it's stilted in favor of newer characters, though, given that 7 of the newcomers are newer (Basically the "Newest" section of All Star mode).


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - Koopaul - 12-03-2014

Well I was expecting some newer guys. Just not as many as they had. I absolutely knew a Fire Emblem Awakening character was going to be in this game and believed there should be one considering it's the game that saved the series. Note that I never mention Robin as one of the characters I have a problem with.


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - TomGuycott - 12-03-2014

Yeah, Robin is ballin', and literally the first FE character included to NOT have Counter as a Down B.

Keep in mind, if you make the cut-off for "Newer" characters at the Wii age (Bowser Jr being considered older for being introduced on the Gamecube), the newcomer roster (excluding miis) is actually evenly split 7 to 7. Not to mention the newer characters have two clones, so the classics had more attention given to them in regard to uniqueness. Just food for thought.


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - Koopaul - 12-03-2014

Wait. 7 for 7? Who am I forgetting?

Oh right. Palutena. Hm, she's practically a newer character considering everything about her (including her reason for being on the roster) comes from Uprising. That's why I mentally keep forgetting to group her in with the classic characters. But that's just me.

But yeah your right about classics getting as much as the newcomers... Unless you count Mii Fighter as 3 seperate characters.


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - psychospacecow - 12-03-2014

I count Mii Fighter as either an outlier or 1 character. Of course, anything that lets me go to battle as Nigel Thornberry in smash bros is a good thing.


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - Kriven - 12-03-2014

I just want to say in regards to character tenure and whatnot...

I really like the fact that each consecutive Smash Bros. game brings in characters that have been and will be relevant to the current face of Nintendo. The fact that the roster captures this little snippit of an era... it makes it really neat when you get into fourth and fifth iterations of the franchise, that you can see all these different generations reflected in the characters and their designs and habits. Ike might never have a starring role again, but the fact that he can live on in Smash Bros., it's pretty cool. "Look at this character who had an awesome game, and look at how they designed fantasy characters during the early 2000s compared to (say, Robin) how they design them now..."

This is the same reason that while I would have loved for Krystal to appear in SSB4, I didn't get overly hyped about her. The character's prime time was on the GameCube, and her opportunity for playable significance would have been for Brawl. That's not to say that there isn't any place for historically significant characters, but we have already received plenty of that (even if half of them did get a genuine revival during the Wii era).

This is all also part of why I hate cuts... You lose a little of the generational mesh when you cut characters.


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - Kosheh - 12-04-2014

Hey uh I don't know if it's just me but does Greninja's up special work really shitty

like, I'll hold the stick diagonally for an up special (as Greninja's up-special works like Pikachu's where you have to tap the stick twice to control Quick Attack; with Quick Attack you can move diagonally which is nice for recoveries etc.) and instead, this idiot Greninja will do his side special and I'll be too low to the platform and it'll be too late to recover, which really sucks when I'm doing well as Greninja in like Crazy Orders and I die due to the bullshit way he controls

You'd think the nature of Greninja's up-special would allow you to tilt in different directions for some good recoveries like Pikachu can given he's such a nimble character, but it just feels cumbersome. Even weirder is that this seems to be a thing that ONLY affects Greninja and happens in BOTH the Wii U and 3DS games.

Yes, it's possible to tilt Greninja's up special, but it's like the tiniest threshold and as a result you have no choice but to hold ACTUALLY HOLD UP on the control stick to do it, which kinda gimps Greninja's recovery potential and also limits its uses quite a bit (think like, Pikachu or Lucario's recovery and how that's practical when you're on-stage for defensive uses)


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - MrYoshbert - 12-04-2014

So Sakurai thinks he won't work on another Smash Bros.

Uh-oh.


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - Iceman404 - 12-04-2014

I almost feel bad that I'm excited at the thought of a Smash Bros. game without his vision, but simultaneously scared it could go in the totally awful way too.


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - Paladin - 12-04-2014

Just let the Project M team take care of it.


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - AuraLancer - 12-04-2014

I would say "good", but then I remember he took over Brawl development because Nintendo was just going to port Melee to the Wii and give it online capabilities.


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - Iceman404 - 12-04-2014

Now I feel even worse because that sounds more enjoyable to me gameplay wise and the community would have never been so split, yet on the other hand it'd severely be lacking in what makes a new game a new game. I can't make up my mind!

Out of curiousity where did you even hear that?


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - [robo9] - 12-04-2014

The community wouldn't have been so split if it wasn't for the fact that Brawl was such a shitty game competitively


RE: SUPER SM4SH BROS: WII U (Spoilers Warning) - Keychain - 12-04-2014

(12-04-2014, 10:12 AM)AuraLancer Wrote: I would say "good", but then I remember he took over Brawl development because Nintendo was just going to port Melee to the Wii and give it online capabilities.

If I remember correctly, Did You Know Gaming claims that Nintendo had decided to work on Brawl before Sakurai ever even knew about the concept. And it wasn't until development had started that Sakurai was asked to be the director for the game.