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16 bit Spriting advice needed - Printable Version

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16 bit Spriting advice needed - matsuda123 - 09-15-2013

Hello, I am Matsuda123. I am a new spriter here, and have come to seek advice on making sprites for my RPG. But first, how can I display images of what I already have?


RE: 16 bit Spriting advice needed - Vipershark - 09-15-2013

Upload your images to imgur.com and then post the BBCode (it will have an [img] tag in it) here.


RE: 16 bit Spriting advice needed - matsuda123 - 09-16-2013

[Image: FQIlLg6.png]

I'm currently trying to create a world map representation for a Japanese city of Yoshinogari for my RPG, but I don't know, I just don't really like how it's turning out...
Ignore the plant though that's just for color.


RE: 16 bit Spriting advice needed - Maxpphire - 09-16-2013

Unless it is for an overworld map, it looks really small and unmanageable for a character to walk around in. The Blue also feels out of place imo. Also why is there a tent and a tepee? If you wanna look at olden day Japanese Villages, I'd actually suggest using Inuyasha's backgrounds and stuff for a reference.


RE: 16 bit Spriting advice needed - matsuda123 - 09-16-2013

Actually it is for the overworld lol. I tried to make water.. Idk how that's turning out. Actually Yoshinogari is older than Inuyasha's time, which is in the Edo period. This city is representing the yayoi period, about 300 B.C. to 300 A.D.

The buildings I attempted to model off of this...

http://www.yoshinogari.jp/en/contents2/categoryId_3_5_1.html


RE: 16 bit Spriting advice needed - Gors - 09-17-2013

the problem is that it's too tiny to be readable. Make it bigger so the elements are viewed better.