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Super Star Ultra - Printable Version

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RE: Super Star Ultra - Seiryu's Tear - 02-28-2009

While you're on the subject, I have spoken with RTB last night about the color palettes for Beam on Normal Kirby's file. So everything should be fine now. I'm working on Beam's standing poses now. (Flat plane/On Angle) And that's going well. I'm sifting through more sprites so I can get all of the normal animations out of the way. More importantly, I'm looking for his damage sprites. I'll post progress up soon.


RE: Super Star Ultra - platinumhorns103 - 02-28-2009

(02-28-2009, 05:12 PM)omegakyogre Wrote: I'm pretty sure PH meant Beam Kirby.

true, It was reserved at the beggining of this project at I'm extremelly tired of waiting. my bad.


RE: Super Star Ultra - Random Talking Bush - 02-28-2009

(02-28-2009, 07:40 PM)platinumhorns103 Wrote:
(02-28-2009, 05:12 PM)omegakyogre Wrote: I'm pretty sure PH meant Beam Kirby.

true, It was reserved at the beggining of this project at I'm extremelly tired of waiting. my bad.
Just be thankful that it's not like that one sprite sheet of mine which I haven't worked on in two and a half years -- one that I started on back with Pixeltendo's Wario Ware Twisted ripping project (which is when I started ripping sprites)...

[Image: RTBIsSoLazy.png]

...I should really finish that sheet up one of these days.


RE: Super Star Ultra - Seiryu's Tear - 03-06-2009

Okay. Some progress...

[Image: BeamKirbyPart2.png]

I'm gonna go through phases with this one. Phase A being Kirby's standing poses, which is done. Then I'll go through with:

Phase B- Moving/Jumping/Sliding
Phase C- Flying/Guarding
Phase D- Climbing/Food Sharing
Phase E- Minecart/Wheelie Rider/Cannon/Swimming
Phase F- Damage/Misc.

In any case, Phase A is complete.


RE: Super Star Ultra - Shroob2 - 03-07-2009

Um... I think you guys are missing someone important in this project. From the looks of it, the only enemy you haven't ripped is Waddle Dee.

Just giving my thoughts.


RE: Super Star Ultra - Phantom Killah - 03-07-2009

http://i103.photobucket.com/albums/m121/shingodslayer/rips/kssu__ability_enemies.png


RE: Super Star Ultra - Shroob2 - 03-07-2009

...
...
D'oh.

Ok, then, please completly disregard my previous post. Thank you.


RE: Super Star Ultra - Deathbringer - 03-07-2009

Actually I should put Waddle Dee on the normal sheet since technically the Parasol is enemy that gives the ability.


RE: Super Star Ultra - Hyper Gumba - 05-02-2009

WHOA! Shocked
What the fuck?

After a long time being away because I forgot my FUCKING password I finally found out how the heck I get this thing with activation code/password reset crap. Now I see that the time I was away nothing happened here. I think I will post some backgrounds these days because that project seems to be forgotten...

I am still doing the Kabula stage sprites Cute


RE: Super Star Ultra - Random Talking Bush - 05-02-2009

I've still got a few backgrounds that I've been meaning to rip (both Marx boss fight stages, and the Heavy Lobster battle background). Haven't gotten around to it yet.


RE: Super Star Ultra - Hedgehog - 09-19-2010

Were I can find a SFX sprite sheet for this game?


RE: Super Star Ultra - GrooveMan.exe - 09-19-2010

Hi there, it's pretty obvious you're new, so let me break it down:

1) Don't post in old threads that no longer have discussion. It's called necroposting, and it does nothing but clutter up the list of recent threads.
2) What you're doing right now is requesting. New members may not post requests. We have a dedicated board for posting requests here:
http://www.spriters-resource.com/community/forumdisplay.php?fid=32
Which you'll be able to post in once you've established yourself here.
3) Both these rules and more are explained in the Rules threads scattered across the Forum, and in the board dedicated to the Rules. You can find that here:
http://www.spriters-resource.com/community/forumdisplay.php?fid=4

I can tell you now you're not going to get very far if you don't read the rules - so give them a read right now before jumping into posting. Remember - there's no such thing as lurking too much.