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Super Star Ultra - Printable Version

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RE: Super Star Ultra - EliteKill - 09-25-2008

Can anyone answer my question?


RE: Super Star Ultra - Raccoon Sam - 09-25-2008

@EliteKill: Scroll down Tongue
@KillerAslox: It's alright, that's English language for ya Big Grin Damn double-meanings.


RE: Super Star Ultra - EliteKill - 09-25-2008

(09-25-2008, 10:01 AM)Raccoon Sam Wrote: @EliteKill: Scroll down Tongue
@KillerAslox: It's alright, that's English language for ya Big Grin Damn double-meanings.

I had another problem XD. Quoted second post:

(09-24-2008, 11:59 PM)EliteKill Wrote:
(09-24-2008, 02:52 PM)Random Talking Bush Wrote:
(09-24-2008, 02:16 PM)EliteKill Wrote: Wow, I'm confused. I used to work with Photoshop, but I never worked wit tile programs. I am willing to help, but maybe a quick guide? Here is what I got when I opened up hmet.b:

http://i35.tinypic.com/sdin3c.png
View > Codec > 4bpp linear, reverse-order. That should make the sprites show up.

Now I got this:

http://i37.tinypic.com/2zjgin6.png

Any ideas?



RE: Super Star Ultra - Jermungandr - 09-25-2008

Did you try using that little triangle cursor on the side to scroll down? There's usually some junk at the beginning of each file.

Also, did Birdon quick because he was easy. I'll go back and finish Biospark in a bit.

[Image: KSSU_birdon.gif]
[Image: KSSU_birdonP.gif]

As far as the personal projects thing goes, while I did come here with the intention of ripping these all, I'm not really going to insist on doing them all myself if other people want to join in. As long as everything in the game gets ripped relatively quickly and nobody steals any of the sheets I already started, that's enough to keep me happy.

Incidentally has anyone figured out where the boss files are yet? I'm dying to rip Dedede.


RE: Super Star Ultra - Raccoon Sam - 09-25-2008

Smashing job! Is it a complete rip? Either way, that's super awesome.


RE: Super Star Ultra - Ton - 09-25-2008

Very nice rip! And will that Dedede include the iron mask? Tongue

EDIT: Is there a palette for electrocuted or burned? And is this a submission? Cute


RE: Super Star Ultra - Jermungandr - 09-25-2008

Oh yeah! I was going to include those pallets on the sheet but it slipped my mind. I'll do that now.

And no, when I'm ready to start submitting things I'll make a submission topic for myself. Personally I would like to submit all the sheets together.


RE: Super Star Ultra - Omegakyogre - 09-25-2008

(09-25-2008, 10:22 AM)Drshnaps Wrote: As far as the personal projects thing goes, while I did come here with the intention of ripping these all, I'm not really going to insist on doing them all myself if other people want to join in. As long as everything in the game gets ripped relatively quickly and nobody steals any of the sheets I already started, that's enough to keep me happy.

Okay, cool. I've been wanting to rip these as well and even if you had 'claimed' the entire game I probably would have ripped the sprites I wanted anyway for personal use.

When I complete Cutter Kirby should I post the complete sheet here so all of the sheets are in the same place?


RE: Super Star Ultra - Ton - 09-25-2008

(09-25-2008, 10:50 AM)Drshnaps Wrote: And no, when I'm ready to start submitting things I'll make a submission topic for myself. Personally I would like to submit all the sheets together.

Ok, awesome. Big Grin

Are enemy sprites different from partner sprites again?


RE: Super Star Ultra - Raccoon Sam - 09-25-2008

Thought this'd be appropriate.
[Image: kssu675.png]

I also e-mailed Arcnor about the zobj files. If he can help, we'll be on our way to ripping minibosses and various other new sprites.

EDIT: A first-post checklist would be pretty radical, as sheets get ripped all the time, it'd be great to know how much and what has been ripped by who, and what's 'left' for anyone else.


RE: Super Star Ultra - EliteKill - 09-25-2008

Look, even when I scroll down I get bullsh*t. Any help?

PS: If it matters, .b files ARE NOT on the supported files list when I do "Open". I need to click on "All Files".


RE: Super Star Ultra - Random Talking Bush - 09-25-2008

(09-25-2008, 12:32 PM)Tonberry2k Wrote: Are enemy sprites different from partner sprites again?
I don't think so. However, I'll confirm that when I rip the enemy Waddle Dees and T.A.C.s.

(09-25-2008, 12:51 PM)EliteKill Wrote: Look, even when I scroll down I get bullsh*t. Any help?

PS: If it matters, .b files ARE NOT on the supported files list when I do "Open". I need to click on "All Files".
I'll help you out with that when I can get access to my main computer, since that's where I keep most of my spriting tools.


RE: Super Star Ultra - Raccoon Sam - 09-25-2008

@EliteKill: Download and watch the vid. It should be very informative.
http://www.megaupload.com/fi/?d=6NE4K28H


RE: Super Star Ultra - Random Talking Bush - 09-25-2008

HMet.b, right, EliteKill? Here's the offsets necessary to make the sprites show up properly.

Sprites: 000036C4. Use "Navigate > Go To..." and put that value in.
Palette: 131524, and put 352 in for the "size". Use the left and right arrows at the bottom of TM to switch palettes. (A lot of the palettes seem to be duplicates, though.)


RE: Super Star Ultra - EliteKill - 09-25-2008

Wow, thank you guys. I finally got it. Now, probably last question, how do I import the sprites to, lets say, Photoshop?