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Daemoth's Submissions - Printable Version

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Daemoth's Submissions - daemoth - 05-14-2013

First time i submit something , so please tell me if im doing something wrong. Ill probably rip every weapons in the game. But for now, here are the swords and their slash animation.
Use them as you want.
Ogre Battle: The March of the Black Queen
Lufia & the Fortress of Doom
Lufia 2: Rise of the sinistrals
Bahamut Lagoon
Final Fantasy 6



RE: FF6 Weapons Sprites and their animations - Davy Jones - 05-14-2013

Can you additionally separate the lazer sword with vSNES? As far as I can see, it consists of 6 separate sprites and it is always fine to have an animation and the parts for it.

You can import a zsnes quicksave into vSNES and go to scene Viewer (mowgli symbol in the upper taskbar) -> "Sprites".
There you can disable sprites which overlay other sprites.

By the way, are you sure the item icons have the correct resolution? It looks like the size is doubled.


RE: FF6 Weapons Sprites and their animations - daemoth - 05-14-2013

I have separated the sprites of Atmaweapon and modified the resolution of the items icons. Thx for the tips.


RE: FF6 Weapons Sprites and their animations - Ton - 05-14-2013

What Davias said about the Atma Weapon. also don't a lot of the weapons have a black outline that isn't on the sheet? If not, should the background color be something that doesn't bleed into the sheets? Also, the other weapons could easily fit on this sheet too. Maybe just separate the weapons from the slashes/stabs/whatever that appear on the enemies.

I'd love to see more from this game. It's my favorite game ever.


RE: FF6 Weapons Sprites and their animations - daemoth - 05-15-2013

(05-14-2013, 11:33 PM)Tonberry2k Wrote: What Davias said about the Atma Weapon. also don't a lot of the weapons have a black outline that isn't on the sheet? If not, should the background color be something that doesn't bleed into the sheets? Also, the other weapons could easily fit on this sheet too. Maybe just separate the weapons from the slashes/stabs/whatever that appear on the enemies.

I'd love to see more from this game. It's my favorite game ever.

The outline was indeed removed on some of the swords, i fixed it and i added a colored background. Rods, Katana, Gambling stuff, Club, Boomerang,Brush and Claws added.


RE: FF6 Weapons Sprites and their animations - daemoth - 05-16-2013

The sheets should now be complete.


RE: FF6 Weapons Sprites and their animations - Ton - 05-16-2013

Bare handed? Tongue
I love these sheets, btw.


RE: FF6 Weapons Sprites and their animations - daemoth - 05-16-2013

(05-16-2013, 02:33 PM)Tonberry2k Wrote: Bare handed? Tongue
I love these sheets, btw.

Ah, of course Tongue, i forgot the most basic one. Updated.
Thx Tonberry2k.


RE: FF6 Weapons Sprites and their animations - Ton - 05-16-2013

And they're up! Do you plan to do more in his game?


RE: FF6 Weapons Sprites and their animations - daemoth - 05-16-2013

(05-16-2013, 02:50 PM)Tonberry2k Wrote: And they're up! Do you plan to do more in his game?
Probably most attacks done by the PC and a good part of those done by the enemies. I cant really use the ones on this site since only the sprite were ripped, not the animation.


RE: FF6 Weapons Sprites and their animations - Davy Jones - 05-16-2013

Mh, a few things:
- The single frames shouldn't interfere with each other (for example Atma Weapon and Soul Sabre). The interfering makes it harder to copy them from the sheet.
- I'm confused about the 5 rows below Death Trump, can you separate each frame with black vertical lines? This would make it easier to recognize the animation.


RE: FF6 Weapons Sprites and their animations - daemoth - 05-17-2013

(05-16-2013, 06:08 PM)Davy Jones Wrote: Mh, a few things:
- The single frames shouldn't interfere with each other (for example Atma Weapon and Soul Sabre). The interfering makes it harder to copy them from the sheet.
- I'm confused about the 5 rows below Death Trump, can you separate each frame with black vertical lines? This would make it easier to recognize the animation.

Updated AtmaWeapon and all wide diagonal slash animation and added lines on the rods animation. Btw, what does "Mh" stands for? Also, sorry for my engrish, it isnt my first language Wink


RE: FF6 Weapons Sprites and their animations - Ton - 05-17-2013

Updated!


RE: FF6 Weapons Sprites and their animations - daemoth - 05-17-2013

I have captured some random abilities some time ago ( like Setzet Slot Machine, AirShip attack, Cyan Empower Dragon, Shadow Fireskean Water Edge), should i add them to their respective Characters sheets or make a new one with all of them ( when im done). Also, should i continue to post in this threads or make a new one for each sheets?


RE: FF6 Weapons Sprites and their animations - Ton - 05-17-2013

You could do all of the Slots on one sheet, Sword Techs on another, Skeans on another, etc. and we could put them up labeled as such in a "Battle Effects" section.