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NES Castlevania tile rips - Printable Version

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NES Castlevania tile rips - Lilfut - 01-22-2013

Really surprised no one else has ripped these yet, but here we are.

[Image: castlevania1tilerip_zpsc98dced3.png]

This is a very, very early version of the sheet, but it gets the idea across well enough. The game has 16x16 tiles arranged into 32*32 "chunks" and placed around the level. I decided to rip the "chunks" rather than the tiles, since a) it's how the game stores them and b) the "chunks" tend to form more logical objects than the tiles, which generally come out looking like formless masses of pixels. Any thoughts on this format for the sheet?


RE: NES Castlevania tile rips - HandToeKnee - 01-22-2013

I think the actual 16x16 tiles are preferred. Also your tiles are not 32x32 they are 32x31 Cute

Plus you tag is too big


RE: NES Castlevania tile rips - Lilfut - 01-22-2013

Yeah, these are definitely a work in progress.
Also, shit, my tile viewer cut off the top row of pixels. UGGGGGH


RE: NES Castlevania tile rips - Lexou Duck - 01-23-2013

(01-22-2013, 07:16 PM)HandToeKnee Wrote: I think the actual 16x16 tiles are preferred. Also your tiles are not 32x32 they are 32x31 Cute

Plus you tag is too big

Actually the tiles are actually in 32x32
the game relies on 32x32 tiles all the time (even if they're originally graphics of 8x8 sprites)

seriously, try a castlevania level editor, you'll see