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Dragon Quest IV NDS Monster Rips Updated 9/14; Through 30 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Square-Enix (https://www.vg-resource.com/forum-11.html) +-------- Thread: Dragon Quest IV NDS Monster Rips Updated 9/14; Through 30 (/thread-2168.html) |
Dragon Quest IV NDS Monster Rips Updated 9/14; Through 30 - Chronfan9 - 09-10-2008 I was just fiddeling around with this and found a way to rip all of the monsters directly from this game. Does anyone want me to continue? If not I won't bother. ![]() 000- ![]() 001- ![]() 002- ![]() 003- ![]() 004- ![]() 005- ![]() 006- ![]() 007- ![]() 008- ![]() 009- ![]() 010- ![]() 011- ![]() 012- ![]() 013- ![]() 014- ![]() 015- ![]() 016- ![]() 017- ![]() 018- ![]() 019- ![]() 020- ![]() 021 ![]() 022- ![]() 023- ![]() 024- ![]() -25- ![]() 026- ![]() 027- ![]() -28- ![]() 029- ![]() 030- ![]() RE: Dragon Quest IV NDS Monster Rips - Badassbill - 09-10-2008 Oh my God. The amount of pillow shading on the first one makes me sick. Keep ripping though. RE: Dragon Quest IV NDS Monster Rips (First 10 Complete) - Chronfan9 - 09-10-2008 I will probably do 10 a day for the next week or so and that should finish the entire game. So keep checking back here! RE: Dragon Quest IV NDS Monster Rips (First 10 Complete) - Dazz - 09-10-2008 Can you arrange the sheets a bit? RE: Dragon Quest IV NDS Monster Rips (First 10 Complete) - Ton - 09-10-2008 These are great. RE: Dragon Quest IV NDS Monster Rips (First 10 Complete) - Chronfan9 - 09-14-2008 (09-10-2008, 11:16 AM)Dazz Wrote: Can you arrange the sheets a bit? It would take way too much time, i am sorry ![]() These are direct rips from the Rom, I did not take screenshots or anything. This is the way they are set up naturally. RE: Dragon Quest IV NDS Monster Rips Updated 9/14; Through 30 - LeleleleMAXIMUM - 09-14-2008 Maybe anyone who wants a share in the credits can arrange the sheets, add credits, put the poses in order, etc. Just an idea. RE: Dragon Quest IV NDS Monster Rips Updated 9/14; Through 30 - Barubary - 09-14-2008 All your sheets have an offset they shouldn't have. Eg: monster #1 should look like this: ![]() You can use this plugin for Tahaxan (save as DRAGONQUEST4.xml), but since Tahaxan doesn't support 8bit multipalettes, not all monsters can be ripped correctly with it. Code: <?xml version="1.0" encoding="UTF-8" ?> RE: Dragon Quest IV NDS Monster Rips Updated 9/14; Through 30 - Corpsecrank - 03-17-2009 This one seems like it would be pretty rough to rip due to the relative complexity of the animations. I recently played through this and the monsters have a pretty smooth animation so I can only imagine it would be a bit hard to accurately rip and then reanimate these in say flash or even as a gif. Anyone have any ideas on a good way to reanimate these accurately again? RE: Dragon Quest IV NDS Monster Rips Updated 9/14; Through 30 - SmithyGCN - 03-17-2009 Why did you necro bump this? Anyway, I'm in a good mood, so I'll answer your question. The method I use is generally use animget to capture animations to screenshots, then assemble the tiles to how each frame looks or erase the backgrounds - whichever method is less time consuming for you. |