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About the Models Ripped Here - RageZannDarkfox - 09-28-2012

Are any of them rigged for posing? I am currently trying to work with some using Maya 2013, and I couldn't seem to figure out how to pose the Axel model that is here. I am still kind of new at it but I am learning as I go, but everything I looked at seemed to point to making a skeleton for the model to be posed (which I am totally fine with making one once I figure out how to do so) however I was simply curious if any of the models that are up on the site come with a skeleton written onto it. Thanks in advance for all who respond.


RE: About the Models Ripped Here - Roxas358 - 09-28-2012

All of the models from KH1,KH2 and KHBBS should have rigs. You need to import the dae or smd files, because obj doesn't support rigging.


RE: About the Models Ripped Here - Peardian - 09-28-2012

Yeah, the site has a mix of rigged and non-rigged models with no reliable way to tell in advance. We're hoping to do something about that some time in the future.


Excluding models where each piece of the model is its own separate object, models can't be posed without the use of a skeleton. Making them is the easy part. After that, it's a matter of learning the best way to attach the model to them (setting vertex weights).


RE: About the Models Ripped Here - RageZannDarkfox - 09-28-2012

(09-28-2012, 10:37 AM)Roxas358 Wrote: All of the models from KH1,KH2 and KHBBS should have rigs. You need to import the dae or smd files, because obj doesn't support rigging.

Ahh I see, so that is probably why I couldn't make joints since I was using the Obj file. If the file doesn't have a smd or dae there is no way to rig it with an obj? I assume converting the obj would work, or is there some way to import the mtl? I think I tried to the import the mtl before and it didn't recognize the file type.

(09-28-2012, 11:46 AM)Peardian Wrote: Yeah, the site has a mix of rigged and non-rigged models with no reliable way to tell in advance. We're hoping to do something about that some time in the future.


Excluding models where each piece of the model is its own separate object, models can't be posed without the use of a skeleton. Making them is the easy part. After that, it's a matter of learning the best way to attach the model to them (setting vertex weights).

Ahh I see, thanks for the info Smile


RE: About the Models Ripped Here - TGE - 09-29-2012

(09-28-2012, 02:49 PM)RageZannDarkfox Wrote:
(09-28-2012, 10:37 AM)Roxas358 Wrote: All of the models from KH1,KH2 and KHBBS should have rigs. You need to import the dae or smd files, because obj doesn't support rigging.

Ahh I see, so that is probably why I couldn't make joints since I was using the Obj file. If the file doesn't have a smd or dae there is no way to rig it with an obj? I assume converting the obj would work, or is there some way to import the mtl? I think I tried to the import the mtl before and it didn't recognize the file type.

(09-28-2012, 11:46 AM)Peardian Wrote: Yeah, the site has a mix of rigged and non-rigged models with no reliable way to tell in advance. We're hoping to do something about that some time in the future.


Excluding models where each piece of the model is its own separate object, models can't be posed without the use of a skeleton. Making them is the easy part. After that, it's a matter of learning the best way to attach the model to them (setting vertex weights).

Ahh I see, thanks for the info Smile
You should be able to create skeletons and rig them to the .obj imported model, it makes no difference. Mtl files arent to be imported seperately, your 3d editor reads them, or not. And on Peardians note, models CAN be posed without a skeleton. Mesh animation like what the old games used.


RE: About the Models Ripped Here - RageZannDarkfox - 09-29-2012

(09-29-2012, 05:34 AM)Enigma Wrote:
(09-28-2012, 02:49 PM)RageZannDarkfox Wrote:
(09-28-2012, 10:37 AM)Roxas358 Wrote: All of the models from KH1,KH2 and KHBBS should have rigs. You need to import the dae or smd files, because obj doesn't support rigging.

Ahh I see, so that is probably why I couldn't make joints since I was using the Obj file. If the file doesn't have a smd or dae there is no way to rig it with an obj? I assume converting the obj would work, or is there some way to import the mtl? I think I tried to the import the mtl before and it didn't recognize the file type.

(09-28-2012, 11:46 AM)Peardian Wrote: Yeah, the site has a mix of rigged and non-rigged models with no reliable way to tell in advance. We're hoping to do something about that some time in the future.


Excluding models where each piece of the model is its own separate object, models can't be posed without the use of a skeleton. Making them is the easy part. After that, it's a matter of learning the best way to attach the model to them (setting vertex weights).

Ahh I see, thanks for the info Smile
You should be able to create skeletons and rig them to the .obj imported model, it makes no difference. Mtl files arent to be imported seperately, your 3d editor reads them, or not. And on Peardians note, models CAN be posed without a skeleton. Mesh animation like what the old games used.

I guess I am just a noob then lol. Thanks for the info hopefully I can find a proper way to work a model in Maya or a proper tutorial. I've tried to make a skeleton but it just doesn't want to cooperate :/ However everywhere I look most people seem to use 3DSMax, which I will probably look into if it works with ripped models better.