Age of Wonders - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: PC / Computer (https://www.vg-resource.com/forum-44.html) +------- Thread: Age of Wonders (/thread-21045.html) |
Age of Wonders - gensym - 08-02-2012 I did a complete rip. Portraits Cursors More Cursors and item icons Magic Icons Party Indicators projectiles City panels Cities Buildings More Buildings Tiles Background Tiles Foreground Tiles from dungeon crawling missions Mountains Water Animation Animals Elementals Ships Machines Shadows (draw them under units) Corpses RE: Age of Wonders - Dazz - 08-04-2012 Large percentage of these use alpha transparency and blend into the background colour on the sheets. RE: Age of Wonders - gensym - 08-04-2012 (08-04-2012, 09:52 AM)Dazz Wrote: Large percentage of these use alpha transparency and blend into the background colour on the sheets.Listen! I wrote the code that extracts them myself, so no transparency there. Just view original sheets at minus.com. RE: Age of Wonders - Dazz - 08-04-2012 Shadows, Projectiles and Cursors all have alpha transparency issues. RE: Age of Wonders - gensym - 08-04-2012 (08-04-2012, 10:22 AM)Dazz Wrote: Shadows, Projectiles and Cursors all have alpha transparency issues.Convert them to HSV. |