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Majesty: The Fantasy Kingdom Sim - Printable Version

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Majesty: The Fantasy Kingdom Sim - gensym - 08-02-2012

A PC version has totally different graphics.

Portraits
[Image: jbwuSQdr0ty9zC.png]

Icons
[Image: jfK16d1dmak6E.png]

Werewolf
[Image: jPmdn22KxPaDu.png]

Evil Oculus
[Image: jboCNSM2oY8XMz.png]


RE: Majesty: The Fantasy Kingdom Sim - Dazz - 08-04-2012

Those overworlds are unusable due to png alpha transparency and you put them on pink backgrounds.


RE: Majesty: The Fantasy Kingdom Sim - gensym - 08-04-2012

(08-04-2012, 09:47 AM)Dazz Wrote: Those overworlds are unusable due to png alpha transparency and you put them on pink backgrounds.
where is transparency? what is wrong with pink?


RE: Majesty: The Fantasy Kingdom Sim - Dazz - 08-04-2012

Their shadows blend into the pink background.


RE: Majesty: The Fantasy Kingdom Sim - gensym - 08-04-2012

(08-04-2012, 10:25 AM)Dazz Wrote: Their shadows blend into the pink background.
I know. This way takes up less space, than a fullblown alpha channel.


RE: Majesty: The Fantasy Kingdom Sim - Dazz - 08-04-2012

Yes, but they are useless. You can't use them on anything except to be seen on the sheet.


RE: Majesty: The Fantasy Kingdom Sim - gensym - 08-04-2012

(08-04-2012, 10:34 AM)Dazz Wrote: Yes, but they are useless. You can't use them on anything except to be seen on the sheet.
You should really read some Photoshop tutorial. Especially these on color space manipulation.


RE: Majesty: The Fantasy Kingdom Sim - Previous - 08-04-2012

Since everyone who may think about using these will want to go through the trouble of photoshopping the color space?
Seriously, your argument is ridiculous. The whole point of TSR is serving sprites in a mostly convenient way and with high accuracy to the originals. While it is not always possible to get a good rip for a perfect sheet, it's just awkward to make a bad sheet when you could actually easily make a good one.


RE: Majesty: The Fantasy Kingdom Sim - gensym - 08-05-2012

(08-04-2012, 11:00 AM)Previous Wrote: Since everyone who may think about using these will want to go through the trouble of photoshopping the color space?
Seriously, your argument is ridiculous. The whole point of TSR is serving sprites in a mostly convenient way and with high accuracy to the originals. While it is not always possible to get a good rip for a perfect sheet, it's just awkward to make a bad sheet when you could actually easily make a good one.
Hello! Alternatively they can go through the trouble of disassembling the game executable, extracting sprite handling code and then photoshopping the color space. And no, they cant rip them from screenshots, because there is some edge antialiasing code, IIRC.