The VG Resource
[Tutorial] How to rip PS2 models v.2 - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html)
+------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html)
+------ Thread: [Tutorial] How to rip PS2 models v.2 (/thread-20541.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13


RE: [Tutorial] How to rip PS2 models v.2 - o0DemonBoy0o - 02-19-2014

(02-19-2014, 06:14 PM)mkbewe Wrote: Which is proportion of x,y,z? 1,?,1

It's different for every game so there is no definite answer

(02-19-2014, 06:35 PM)scoobydude51 Wrote: ok now. where and how do you scale just the y axis? I am kind of new to 3ds max.

you don't have to use 3ds max. you could just scale it down in whatever 3d program you like to use.


RE: [Tutorial] How to rip PS2 models v.2 - scoobydude51 - 02-19-2014

(02-19-2014, 07:10 PM)o0DemonBoy0o Wrote:
(02-19-2014, 06:14 PM)mkbewe Wrote: Which is proportion of x,y,z? 1,?,1

It's different for every game so there is no definite answer

(02-19-2014, 06:35 PM)scoobydude51 Wrote: ok now. where and how do you scale just the y axis? I am kind of new to 3ds max.

you don't have to use 3ds max. you could just scale it down in whatever 3d program you like to use.

now I am getting frustrated. THE MODEL IS SO TINY!!!! I tried making it bigger and ALL my 3D programs won't let me do it!!! and they have a small zoom limit and it stops zooming before i even get to the model!!! I don't think this is working. I CANNOT scale down. It is just impossible.


in 3ds max, the model is moving in the perceptive window and I lose it too quickly because it is getting smaller. and if I do fix it, it is just one pixel in that window!!!


please help me!!! Cry


EDIT: what difficulty level is this? expert? advanced? I am a newbie at this.


RE: [Tutorial] How to rip PS2 models v.2 - o0DemonBoy0o - 02-19-2014

(02-19-2014, 08:30 PM)scoobydude51 Wrote: now I am getting frustrated. THE MODEL IS SO TINY!!!! I tried making it bigger and ALL my 3D programs won't let me do it!!! and they have a small zoom limit and it stops zooming before i even get to the model!!! I don't think this is working. I CANNOT scale down. It is just impossible.


in 3ds max, the model is moving in the perceptive window and I lose it too quickly because it is getting smaller. and if I do fix it, it is just one pixel in that window!!!


please help me!!! Cry

in 3dsmax there is a small button in the lower right corner called Zoom Extents. click that and it will put all objects in the viewport
[Image: Jw9sg9g.jpg]


RE: [Tutorial] How to rip PS2 models v.2 - scoobydude51 - 02-19-2014

(02-19-2014, 08:37 PM)o0DemonBoy0o Wrote:
(02-19-2014, 08:30 PM)scoobydude51 Wrote: now I am getting frustrated. THE MODEL IS SO TINY!!!! I tried making it bigger and ALL my 3D programs won't let me do it!!! and they have a small zoom limit and it stops zooming before i even get to the model!!! I don't think this is working. I CANNOT scale down. It is just impossible.


in 3ds max, the model is moving in the perceptive window and I lose it too quickly because it is getting smaller. and if I do fix it, it is just one pixel in that window!!!


please help me!!! Cry

in 3dsmax there is a small button in the lower right corner called Zoom Extents. click that and it will put all objects in the viewport
[Image: Jw9sg9g.jpg]

ok. the scale tool is not scaling. it is just moving it up and down at one axis. what just happened? (I am supposed to get a yellow triangle and I don't see that.)


RE: [Tutorial] How to rip PS2 models v.2 - o0DemonBoy0o - 02-19-2014

(02-19-2014, 08:44 PM)scoobydude51 Wrote: ok. the scale tool is not scaling. it is just moving it up and down at one axis. what just happened? (I am supposed to get a yellow triangle and I don't see that.)

Are you sure your not using the Select and Move tool?

I'm not really sure how to help you here.


RE: [Tutorial] How to rip PS2 models v.2 - scoobydude51 - 02-20-2014

(02-19-2014, 08:53 PM)o0DemonBoy0o Wrote:
(02-19-2014, 08:44 PM)scoobydude51 Wrote: ok. the scale tool is not scaling. it is just moving it up and down at one axis. what just happened? (I am supposed to get a yellow triangle and I don't see that.)

Are you sure your not using the Select and Move tool?

I'm not really sure how to help you here.

nope. I had the scale tool selected. I saw it on it before, but now it is gone!


RE: [Tutorial] How to rip PS2 models v.2 - scoobydude51 - 02-20-2014

(02-20-2014, 10:11 AM)scoobydude51 Wrote:
(02-19-2014, 08:53 PM)o0DemonBoy0o Wrote:
(02-19-2014, 08:44 PM)scoobydude51 Wrote: ok. the scale tool is not scaling. it is just moving it up and down at one axis. what just happened? (I am supposed to get a yellow triangle and I don't see that.)

Are you sure your not using the Select and Move tool?

I'm not really sure how to help you here.

nope. I had the scale tool selected. I saw it on it before, but now it is gone!


ok. I just posted this problem in the Autodesk 3DS Max forums. we'll see what will happen.


RE: [Tutorial] How to rip PS2 models v.2 - MaiconRastaman - 03-21-2014

In the end my model is black with gray parts, what I did wrong?[Image: ads.jpg]


RE: [Tutorial] How to rip PS2 models v.2 - ultimatesoulx - 03-31-2014

This works great! I was wondering if there are any good tutorials out there to place textures? I tried applying the texture (this model had 4 different textures), and it comes out weirdly in the applied area?
[Image: 2LwJnkW.png]

I was trying to apply this image (its a bitmap, so it turned white when I uploaded to imgur)
[Image: ndYZQCr.png]


RE: [Tutorial] How to rip PS2 models v.2 - It's No Use! - 03-31-2014

Instead of the picture being a .obj file, it's saved as another file that's not readable.


RE: [Tutorial] How to rip PS2 models v.2 - asmodein - 05-14-2014

(07-05-2012, 02:07 AM)blakegriplingph Wrote: I'm actually trying to rip models from Strawberry Shortcake: The Sweet Dreams Game. Karpo's 3D Object Converter can read model files from that game, but the character models appear to be mangled with only the head intact.

EDIT: NVM, the models did turn up, albeit at a different folder from what I expected. Only problem is that some faces are missing due to occlusion culling or something.
what exactly do I do to fix this? im not getting a obj file, same as him.


RE: [Tutorial] How to rip PS2 models v.2 - XANA2401 - 05-19-2014

(06-06-2012, 03:17 PM)o0DemonBoy0o Wrote: In this tutorial, I will explain how I rip PS2 models.

What you will need:

PCSX2 0.9.8
Texmod
3D editor of your choice.
(I will be using 3dsMax 2010. You can get the student version for free at the Autodesk website)
A PS2 game you wish to rip from. (I will be using Dark Cloud)
(Note that not all ps2 games render in the same way.
This will be covered at a later time.)

Before starting, make sure that you have PCSX2 running fine on your computer.
All the default settings are what I use. I can't grantee it will work if you change anything.
here are the plugins I have set just encase
Next you want to make sure that you have Texmod extract to a folder somewhere on your computer and that your antivirus is not blocking you from using it.

Once that is sorted out lets get to ripping your model.

Once you open up Texmod you should be greeted with this
Just click on the folder and locate your pcsx2-r4600.exe
After that click on the "Logging Mode" tab and you should have this
You can change what button captures the texture, what format it saves as, and where it saves to.
Once you have everything set to how you want it click on run and PCSX2 should start up.

What I like to do first is rip the textures then the model, though it really does not matter what you decide to do first.

For ripping the textures, click on "Config" on PCSX2, scroll down to "Video (GS)" and select "Plugin Settings..."
Make sure that you have these settings
Now just start your game and get to where the model you want to rip is.
Now press * (This will allow you to only cycle through the textures currently on screen. very useful if there is a large amount of textures loaded.)
and press + or - to cycle through the textures until you find the ones your model is using.
you should get something like this
Now just press whatever key you set to capture the texture (I used Enter) and it will save to where you set the output folder.
Repeat this for all the textures that your model uses.
Once that is done, go to you video plugin settings again and change
"Direct3D9 (Hardware)" to "Direct3D9 (Software)" like this
Now go back to your game and hold Shift and press F8. This will save a screenshot as well as an object file of that scene in your pcsx2 folder called "snaps"
Alright now open up your 3d editor and import the obj file that PCSX2 gave you.
These are the setting I use for 3dsmax
Alright notice how we have this
Just zoom in a little here and we notice that we can see the wireframe of the model we want
Just carefully delete all the stuff you don't want until you have what you are looking for.
Now that you have that done you have to scale down the model from its y-axis.
while it looks fine from the front, you may notice from the top it's really stretched.
How much you have scale it down can vary, so just keep going until you think it looks good
Now rotate the model right side up and mirror it an everything should start looking better
Alright, something that PCSX2 likes to do is rip the model twice.
What I do is select all meshes that start with f0_ and either move or delete them, although this isn't always the case.
Alright now what you have to do is scale the UVs. Why? because for whatever reason they are way too large.
Just appy an Unwrap UVW modifier and click edit. you will notice that not much is there.
Just zoom out and you will see everything eventually
Just start scaling them down untill you fit them whre they need to be, then flip them vertically.
After that is done you can start applying the textures, combineing whatever two meshes use the same texture and whatnot.
Now we are going to fix the normals.
export the model you have as an obj and re-import it.
next use a vertex weld modifier on everything (set to 0.1) and then appy a 'Normal modifier" and select unify normals.
you should get this
Now just apply the textures apply a "Smooth" modifier and you should now have something like this
Now just fix up any problems with the UVs and you have your finished model.

Extras

Fixing Textures
About Backface Culling
Known games that use Backface Culling
if you know of a game that uses backface culling, let me know so that I may add it to the list.

Pardon me for asking DemonBoy, but did you do a similar process for taking the models from Alice Madness Returns? I used the models you put up, and they work great. However, when I ripped my own models using 3DS Max, they came out...different. Can you please tell me how you did it or what changes you made to the .obj?


RE: [Tutorial] How to rip PS2 models v.2 - MenDude - 06-19-2014

When I click run a message saying "Sh*t Happened!" (uncensored) appears and my anti-virus detects a virus.
Using 0.9.8 version of PCSX2, I have ran it as administrator, added it to exceptions list, etc. but to no avail.


RE: [Tutorial] How to rip PS2 models v.2 - senjen - 06-19-2014

you have to shut your anti virus off in order to use texmod.


RE: [Tutorial] How to rip PS2 models v.2 - MenDude - 06-19-2014

I found that messages minutes after my post. But thank you in anyway.