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Alfred Sprite Sheet packer help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Questions, Info, and Tutorials (https://www.vg-resource.com/forum-89.html) +----- Thread: Alfred Sprite Sheet packer help (/thread-20537.html) |
Alfred Sprite Sheet packer help - ZeldaClassicEXPERT - 06-06-2012 http://www.alferdspritesheetunpacker.forkandbeard.co.uk/forkandBeard/apps/AlferdSpritesheetUnpacker/Download.aspx What are perfect settings to rip all sprites from the following sprite sheets http://www.spriters-resource.com/ System//Letter//Game Name//Sprite Sheet A1: NES//S//Super Mario Bros.//General Sprites B1: NES//S//Super Mario Bros.//Misc. C1: SNES//B//Breath of Fire//Bleu RE: Alfred Sprite Sheet packer help - Previous - 06-06-2012 You can link to subsections thanks. Also, nothing. Just run the program and, like, drag'n'drop the sheets. There aren't too many options anyways. If anything overlaps and doesn't get cut correctly, you'll have to manually edit the files in a way to make them not overlap. RE: Alfred Sprite Sheet packer help - ZeldaClassicEXPERT - 06-14-2012 Well, thank you very much dude ![]() ![]() |