The VG Resource
Sprite Ripping Project 5: _____-em-up! - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html)
+------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html)
+------ Thread: Sprite Ripping Project 5: _____-em-up! (/thread-20357.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26


RE: Sprite Ripping Project 5: _____-em-up! - RadSpyro - 05-18-2012

Hm, I know it's pretty crowded, but could I get added to Team Beat? Shoot em ups aren't my thing Tongue


RE: Sprite Ripping Project 5: _____-em-up! - Shade - 05-18-2012

Here's another playable from Gourmet Sentai!
[Image: iuyeFP2BlZPvv.png]


RE: Sprite Ripping Project 5: _____-em-up! - Garamonde - 05-18-2012

Team Beat for me! ;3
I already have a game to rip from, I'll try to start sometime soon. Wink


RE: Sprite Ripping Project 5: _____-em-up! - Gaia - 05-18-2012

(05-18-2012, 09:48 AM)Magma Dragoon Wrote:
(05-17-2012, 11:47 AM)Tonberry2k Wrote: Oh, and Magma, are you replacing this sheet?
http://spriters-resource.com/arcade/gradius/sheet/5115

Yes, I am. Not only is that sheet incomplete, it is also unusable due to that white background.

(05-18-2012, 02:17 AM)Random Talking Bush Wrote: That's a good question. Wikipedia has "Run and gun games" as a sub-category for "Shoot-'em-ups", so technically it counts.

Mainly because Run and Gun are basically platformer Shoot'em Ups. Which means games like Contra and Metal Slug classifies.

As for Beat'em Ups, games such as Devil May Cry and God of War classifies.

Then that makes Mega Man one of the more unique run-n'-guns, since it runs on that formula, along with some of Capcom's disney games.

I'll be on Team Shoot. I'm a traditionalist when it comes to ripping, so don't expect anything for awhile (due to my lack of ripping tool knowlidge).


RE: Sprite Ripping Project 5: _____-em-up! - Cyrus Annihilator - 05-18-2012

(05-17-2012, 06:33 PM)Deathbringer Wrote: 1 is Saru (Monkey, but it Saru fits with some of the other ninjas), 2 is Puma, 3 is Snake.

Complete list: http://www.ne.jp/asahi/hzk/kommander/nwa-en.html

Thanks a lot man!
The "monkey" was already posted by Enscripture in 2010 but wasn't uploaded yet.

So far, I got these enemies done:
Ninja Warriors Again (SNES)
[Image: 2iOpO.png] [Image: bT9NC.png] [Image: r6s5V.png] [Image: 3Zv1B.png] [Image: Hid23.png] [Image: zldsP.png] [Image: RnKDR.png]


RE: Sprite Ripping Project 5: _____-em-up! - A.J. Nitro - 05-18-2012

Are there any Turtles in Time experts out there? I'm trying to figure out how many different types of moves you can do with each turtle and how they're done. It seems like there are about 2-3 different air attacks plus they make different poses for when an enemy is hit. Just wondering how many different poses they make for that too.


RE: Sprite Ripping Project 5: _____-em-up! - TomGuycott - 05-18-2012

If it's just air attacks, here's the four I know:

1: Jump straight up and attack right after or shortly after. You do a kick up towards the air.

2: Jump and kick near the top of your jump. You do a diagonal jump kick down, the classic arcade-style jump kick.

3: Instead of letting go of jump, hold the jump button when you attack AFTER you are descending from the top of the jump. You do an overhead swing that can be done multiple times.

4: Right before you hit the ground, hit the attack button. You do a horizontal kick where you hover over the ground that defies all physics and logic. This is my personal favorite attack.

That's info for the SNES version, I don't know if the arcade version is different if that's what you meant. As for number of frames, that's all on you.


RE: Sprite Ripping Project 5: _____-em-up! - A.J. Nitro - 05-18-2012

Thanks, that'll do just fine!


RE: Sprite Ripping Project 5: _____-em-up! - Ton - 05-18-2012

I'm so excited you're doing Turtles in Time. I actually had a lot of fun doing them all in Hyperstone Heist.


RE: Sprite Ripping Project 5: _____-em-up! - Dazz - 05-19-2012

[Image: sonsakuhakufuswimsuit_icon.png][Image: shimeiryomou_icon.png][Image: sonsakuhakufuportraits_icon.png][Image: faceicons_icon.PNG][Image: specialmoves_icon.png]


RE: Sprite Ripping Project 5: _____-em-up! - redblueyellow - 05-20-2012

[Image: cowboyzombieicon.png][Image: fatzombieicon.png][Image: wheelchairzombieicon.png]
Zombie Land (PC/ Computer)

You play as a kid on a skateboard, shooting zombies with various guns. It's more of a run and gun (I think), so would it be a shoot-em-up? If so, I guess I'm on Team Shoot Em Up? Tongue


RE: Sprite Ripping Project 5: _____-em-up! - TomGuycott - 05-20-2012

Big dump of Axelay coming soon, gotta go to work now though. Just letting anyone else on the Shoot 'em up team know I'm working on it.


RE: Sprite Ripping Project 5: _____-em-up! - Garamonde - 05-20-2012

Ton, you're not updating the list of team members. Sad


RE: Sprite Ripping Project 5: _____-em-up! - Ton - 05-20-2012

I know. :/ I've been busy lately. (Check the Staff forum. Tongue)
Feel free to edit my post, Jetters!


RE: Sprite Ripping Project 5: _____-em-up! - Garamonde - 05-20-2012

I was gonna edit it, but I thought you'd want to. Tongue
Anyway, edited. Tongue