An ultimate and awesomest and easiest sprite ripping project - ZeldaClassicEXPERT - 05-02-2012
Hold on I got MUCH easier and MUCH simpler instructions coming soon very soon.
Just watch
http://www.youtube.com/watch?v=BpQnn_uMst4
fully
and watch
http://www.youtube.com/watch?v=hl_lQH_prWw
fully
and you should understand what my project
is
[know sprite height and sprite width and x spot and y spots of sprites and then save each sprites]
and how to use my game to save sprites from loaded sprite sheet.
Also controls
for
An ultimate and awesomest game 1 yeah
Ente* = Enter button pressed [pushed] down and released or enter button pushed [pressed] down and released
or return button pressed [pushed] down and released or Return button pushed [pressed] down and released
ctrl* = ctrl button pressed [pushed] down and held down or Control button pushed [pressed] down and held down
or Ctrl button pressed [pushed] down and held down or control button pushed [pressed] down and held down
& = and
N. USA = North United States of America
Note: When finished with button(s) [button or buttons or buttons and button or button and buttons]
please release all button(s) [button or buttons or buttons and button or button and buttons],
thank you
Only works when in room0: V
ctrl* and any 0 button pressed [pushed] down/held down/or both:
Constantly increase sprite_height until one or more of ctrl* or 0 is released
ctrl* and any 1 button pushed [pressed] down/held down/or both:
Constantly decrease sprite_width until one or more of ctrl* or 1 is released
ctrl* and any 2 button pressed [pushed] down/held down/or both:
Constantly decrease sprite_height until one or more of ctrl* or 2 is released
ctrl* and any 3 button pushed [pressed] down/held down/or both:
Constantly increase sprite_width until one or more of ctrl* or 3 is released
ctrl* and W button pressed [pushed] down:
Get to know His (KARAH's) sprite_height and His (KARAH's) sprite_width
and His (KARAH's) y spot [position] and His (KARAH's) x spot [position]
ctrl* and T button pushed [pressed] down:
Change the value of my_speed
ctrl* and O button pressed [pushed] down:
Load a background choose whether to remove background [0 is no 1 is yes] and whether
the background be smooth [0 is no 1 is yes]
ctrl* and K button pushed [pressed] down:
Change the value of KENDRA to be able to open files
ctrl* and C button pressed [pushed] down:
Change His (KARAH's) color to a random color
ctrl* and N button pushed [pressed] down:
If in room0 go to room1 otherwise if in room1 do nothing [nothing happens because of ctrl* and N
button pressed [pushed] down if in room1]
[not ctrl*] Left arrow button pressed [pushed] down:
until released He [KARAH] keeps moving to the left
by the amount of my_speed [including if held down]
ctrl* and any 8 button pushed [pressed] down:
go up by one pixel [y -= 1;] but only once per press [push]
ctrl* and any 4 button pressed [pushed] down:
go left by one pixel [x -= 1;] but only once per push [press]
ctrl* and any 5 button pushed [pressed] down:
go down by one pixel [y += 1;] but only once per press [push]
ctrl* and any 6 button pressed [pushed] down:
go right by one pixel [x += 1;] but only once per push [press]
ctrl* and Right arrow button pushed [pressed] down:
increase sprite_width by 1 [image_xscale += 1/32;]
but only once per press [push]
ctrl* and Up arrow button pressed [pushed] down:
decrease sprite_height by 1 [image_yscale -= 1/32;]
but only once per push [press]
ctrl* and Left arrow button pushed [pressed] down:
decrease sprite_width by 1 [image_xscale -= 1/32;]
but only once per press [push]
ctrl* and Down arrow button pressed [pushed] down:
increase sprite_height by 1 [image_yscale += 1/32;]
but only once per push [press]
[not ctrl*] and Right arrow button pushed [pressed] down:
until released He [KARAH] keeps moving to the right
by the amount of my_speed [including if held down]
[not ctrl*] and Up arrow button pressed [pushed] down:
until released He [KARAH] keeps moving up
by the amount of my_speed [including if held down]
[not ctrl*] and Down arrow button pushed [pressed] down:
until released He [KARAH] keeps moving down
by the amount of my_speed [including if held down]
Only works when in room0: ^
Only works when in room1: V
ctrl* and P button pressed [pushed] down:
go to room0
ctrl* and S button pushed [pressed] down:
choose status' and save
Only works when in room1: ^
RE: An ultimate and awesomest and easiest sprite ripping project - Shade - 05-03-2012
This is ridiculous, ZeldaClassicEXPERT.
No one knows what this is supposed to do, and we've said that before. So why do you keep making somewhat duplicate threads of the same thing. Another thing is that this is in no way, shape, or form a "Ripping Project". (I don't think)
Can you at east tell us exactly what this is supposed to do?
RE: An ultimate and awesomest and easiest sprite ripping project - ZeldaClassicEXPERT - 05-04-2012
I dearfully apologize for any and all confusion, confusions, other wrong, other wrongs.
Also
spri$: (sprite name)
x*: (x spot of [sprite name])
y*: (spot of [sprite name])
w*: (width of [sprite name])
h*: (height of [sprite name])
R*: (Recommended to save as)
$$$$ on to the next or done
Example sprite sheet
go
to
http://www.spriters-resource.com/
click on NES
click on M
click on Mega Man 5
scroll down a little bit and click on Title
and click on Title
and drag and drop picture
if you do have
An ultimate and awesomest game 1 yeah
by me MegaManFan777
on http://sandbox.yoyogames.com/
then you can learn easiestly this project
by loading title and then
saving sprites:
V
spri$: Mega Man V Title Screen sprite
x*: 1
y*: 1
w*: 256
h*: 240
R*: Mega Man V Title Screen sprite.png
$$$$
spri$: Red Sprite
x*: 378
y*: 203
w*: 49
h*: 54
R*: Red Sprite yeah.png
$$$$
spri$: Mega Man V red arrow sprite
x*: 2
y*: 242
w*: 4
h*: 7
R*: Mega Man V red arrow sprite.png
$$$$
spri$: Little box with credits
x*: 7
y*: 242
w*: 102
h*: 242
R*: Little box with credits.png
$$$$
spri$: Mega Man V V sprite
x*: 112
y*: 101
w*: 36
h*: 43
R*: Mega Man V V sprite.png
Done
When done saving all sprites you want
put the Mega Man V sprites in a folder
called Mega Man V.
Make a folder called NES
and put Mega Man V
folder in NES.
Make a ZIP folder and put
NES
folder in the ZIP folder
I highly recommend you upload
it even with a Game Maker game
be sure to have atleast
two screenshots.
Now you know what to do
with each sprite sheet
you choose to save sprites
from [in other words save type rip].
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