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SUPER ARISA WORLD - Printable Version

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RE: SUPER ARISA WORLD - Rosencrantz - 07-10-2012

(07-09-2012, 11:23 PM)Gors Wrote: [Image: eCA1d.gif]
Crappy being exposed after hiding in a box

(07-09-2012, 11:23 PM)Gors Wrote: [Image: UQUwl.gif]
Crappy then running away after being exposed


seriously, everything about this update is great


RE: SUPER ARISA WORLD - Jamuk - 07-10-2012

(07-10-2012, 01:33 AM)Rosencrantz Wrote:
(07-09-2012, 11:23 PM)Gors Wrote: [Image: eCA1d.gif]
Crappy being exposed after hiding in a box

(07-09-2012, 11:23 PM)Gors Wrote: [Image: UQUwl.gif]
Crappy then running away after being exposed


seriously, everything about this update is great

Wara hasa changeda. Its no longer abouta nations, ideologies or ethnicity. It's an endlessa series ofa proxy battles... etc.

These sprites are great Gors! The mushroom reminds me of the Wake-Up Mushroom from tLoZ:MC.


RE: SUPER ARISA WORLD - Cobalt Blue - 07-10-2012

(07-10-2012, 12:45 AM)Gors Wrote: yeah, the human version isn't supposed to be as chubby as the normal sprites, but I didn't do them justice with the sprite. I'll fix them soon.

as for the socks, it is purely design choice. I did a fully black sock for sengi~ before, but looked boring, so I added the stripes. I'll see if I can find a balance between design and readability.

thanks for the criticism, metaru!

also was your post cut in half or something?

the rest of my post was cut apparently for a future DLC.


RE: SUPER ARISA WORLD - Iceman404 - 07-10-2012

I thought Crappy's tiny legs from before were hilarious, but I guess I can get used to this.
The animations look flawless anyhow!


RE: SUPER ARISA WORLD - JuninFC - 07-10-2012

lol, this game looks great! I played the demo and liked it too. Seeing the process of tiles you can see that the game just great.

TA FODÃO VEI !!!


RE: SUPER ARISA WORLD - Gors - 07-10-2012

(07-10-2012, 09:07 AM)Meta Wrote: the rest of my post was cut apparently for a future DLC.

i didnt know you worked for capcom


RE: SUPER ARISA WORLD - Gors - 07-10-2012

[Image: oKTgv.gif]


RE: SUPER ARISA WORLD - Gaia - 07-11-2012

She had brown eyes? Eh, it could be the pallete limit. Wonder if she shared the pallete with Sengi~..


RE: SUPER ARISA WORLD - Cobalt Blue - 07-11-2012

(07-10-2012, 12:23 PM)Gors Wrote:
(07-10-2012, 09:07 AM)Meta Wrote: the rest of my post was cut apparently for a future DLC.

i didnt know you worked for capcom

pfff, i'm this game final boss. act surprised when i try to cancel the whole thing as you try to stop me by trying to jump on my head.


RE: SUPER ARISA WORLD - Gors - 07-11-2012

(07-11-2012, 12:05 AM)Gaia Wrote: She had brown eyes? Eh, it could be the pallete limit. Wonder if she shared the pallete with Sengi~..

it's funny to mention 'palette limit' in this sprite style because this game is not using a unified palette whatsoever, meaning that I could fit as many colors I can.

But, if you can make a perfectly fine eye with the same orange hue from the pants, why bothering to create another yellow shade?


RE: SUPER ARISA WORLD - Gors - 07-11-2012

[Image: 3n1P4.gif]

had a tough time figuring those balloon pants out, but I think I'm done with this.


RE: SUPER ARISA WORLD - Virt - 07-11-2012

Wait aren't Ingrid's eyes Red?

[Image: v0Z5R.png]
Yes, they are red. I'm guessing orange eyes were a design choice??


RE: SUPER ARISA WORLD - Sevenstitch - 07-11-2012

Gors explained this like 3 posts ago.

Geez Troller, you read much? Wink


RE: SUPER ARISA WORLD - Gors - 07-11-2012

I thought her eye was yellow at first. But even if they were red, I'd do the same thing anyway.


RE: SUPER ARISA WORLD - Ploaj - 07-11-2012

Semi-important question. Should the game run at 30fps or 60fps?
Currently it runs at 25-30fps but if I switch it to 60 I would have to go through and edit well everything, but it makes animations and camera movement so much smoother.