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SUPER ARISA WORLD - Printable Version

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RE: SUPER ARISA WORLD - Ploaj - 06-22-2012

Since I've already redid everything for slopes I say they can stay, at least for now. I haven't really had any errors or anything too wrong with them.
I'll let you decide when I update the demo.

and yea I know the rock bottoms only show on floating platforms, but that requires editing the platform adjustment code which I just rewrote so I just didn't make that little addition yet.


RE: SUPER ARISA WORLD - Gors - 06-23-2012

[Image: flMmB.png]


RE: SUPER ARISA WORLD - Kriven - 06-23-2012

(06-21-2012, 12:52 PM)alexmach1 Wrote: at first i thought gatsby was gonna be the shyguy from sm64(flew around with a propeller, picked player up and dropped em in the quicksand) but then i remembered that they werent in any other game :<

http://www.mariowiki.com/Fly_Guy


RE: SUPER ARISA WORLD - Ploaj - 06-23-2012

So here is what I was talking about with slopes



RE: SUPER ARISA WORLD - alexmach1 - 06-23-2012

(06-23-2012, 07:53 PM)Kriven Wrote:
(06-21-2012, 12:52 PM)alexmach1 Wrote: at first i thought gatsby was gonna be the shyguy from sm64(flew around with a propeller, picked player up and dropped em in the quicksand) but then i remembered that they werent in any other game :<

http://www.mariowiki.com/Fly_Guy

thank you so much for quoting this after many people refuted it a page ago.
and about the slopes, have you tried rotating the land about 45 degrees towards the camera
like [Image: KQSES.png] this?


RE: SUPER ARISA WORLD - Kriven - 06-23-2012

(06-23-2012, 08:07 PM)alexmach1 Wrote: thank you so much for quoting this after many people refuted it a page ago.

Was more for the sake of intrigue than proving you wrong. Knowledge is power, etc., so forth, you seemed to like the character, whatever.


RE: SUPER ARISA WORLD - Gors - 06-23-2012

go simple, use the first example. Mario does this with his slopes, why wouldn't we?


RE: SUPER ARISA WORLD - Cobalt Blue - 06-23-2012

because it looks rather ugly, in contrast with all the detail you have put into the game's graphics.


RE: SUPER ARISA WORLD - Kitsu - 06-23-2012

You COULD pull a Kirby and do separate idle animations when on slopes...


RE: SUPER ARISA WORLD - Ploaj - 06-23-2012

Quote:and about the slopes, have you tried rotating the land about 45 degrees towards the camera
like [Image: KQSES.png] this?
This is sort of what I was referring to when I said make the grass stick out.

You know like how I have a separate sprite for the top of grass, you could do that for slopes too, so it actually looks like she's standing on the grass.


RE: SUPER ARISA WORLD - Gors - 06-24-2012

i won't change it for now, as this is just a visual issue and should not bring gameplay and other aspects of the game down. I know that I won't be using different idles because the character interacts with other objects more than say, Kirby, and this sounds complicated to do for a simple slope. I'll do something about it later.


RE: SUPER ARISA WORLD - Cobalt Blue - 06-24-2012

[Image: jq3lt4.png]


RE: SUPER ARISA WORLD - Gors - 06-24-2012

hey, that might work! I just need ploaj's confirmation (if it is easy enough to program) and if it is, it should be implemented soon c:


otherwise, I'll eventually work on the slope tiles.


RE: SUPER ARISA WORLD - Ploaj - 06-24-2012

It should be easy to program since the idle doesn't really have an animation Smile

Edit:
Still a problem



RE: SUPER ARISA WORLD - Gors - 06-24-2012

I suggest using this in tandem with the stuck out grass. I'll see what I can do tomorrow~