The VG Resource
[READ THIS] Custom Sprite Guidelines (03/23/2012)) - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html)
+------ Forum: Submissions (https://www.vg-resource.com/forum-34.html)
+------- Forum: Custom / Edited (https://www.vg-resource.com/forum-36.html)
+------- Thread: [READ THIS] Custom Sprite Guidelines (03/23/2012)) (/thread-19893.html)



[READ THIS] Custom Sprite Guidelines (03/23/2012)) - Gors - 03-23-2012

*REWRITTEN (03/23/2012) BY GORS TO KEEP CONSISTENCY WITH THE UNIVERSAL RULES.*

Custom Sprite Guidelines

In addition to ripped sprite sheets, tSR also has its humble, but evergrowing Custom Sprite section.

Notice: This section is only for sheets that has passed our Quality Control. If you plan to submit something in this section, please make a thread in Spriting and Pixelart Section instead. Once it's deemed ok by the community, then you can proceed on making a thread here. This is true for newcomers; Veteran spriters are usually exempt from this, but we'll still take actions if their sprites aren't up to par.

1.Only submissions that are arguably 'complete' will be accepted.
Of course if you want to update or fix something on a complete sheet, that's perfectly cool and welcomed; but we'll specifically reject sheets that are visibly unfinished. Do your best at covering all the characters' movements, items, enemies. The fuller, the better.

2.Threads that are sucessfully accepted will be locked.
This is mostly to keep organization in this board. If you have more stuff to add, please PM a moderator to reopen it.

3.Newbie spriters shouldn't post in this section.
As harsh as this sounds, this is needed to enforce the Quality Control. We won't accept recolors, poor edits and/or sheets without enough quality in tSR.