The VG Resource
Ness-another update, ready for submission - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html)
+------ Forum: Submissions (https://www.vg-resource.com/forum-34.html)
+------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html)
+-------- Forum: Nintendo (https://www.vg-resource.com/forum-8.html)
+-------- Thread: Ness-another update, ready for submission (/thread-1982.html)



Ness-another update, ready for submission - Naruto[NU] - 08-28-2008

I made a bunch of new stuff. I dont think hes missing a single thing from brawl now. Its ready for submission.

[Image: nesscompleteif1.th.png]

http://img527.imageshack.us/my.php?image=nesscompleteif1.png


RE: Ness-another update, ready for submission - Bane84 - 08-28-2008

(08-28-2008, 07:47 AM)Naruto[NU] Wrote: I made a bunch of new stuff. I dont think hes missing a single thing from brawl now. Its ready for submission.

[Image: nesscompleteif1.th.png]

http://img527.imageshack.us/my.php?image=nesscompleteif1.png

Ok, let's go back to my old list and see if what I noticed was missing in your last submission has been addressed:
  • Duck
  • Dash (Both arms behind him). (A walk animation fixes this. Run can now be used as Dash.)
  • Dash stop (skrit animation).
  • Dash turn around.
  • Shield break (Dizzyness)
  • Sidestep (Downward dodge; invincibility frames).
  • Roll dodge (Sideways dodge).
  • The other two taunts.
  • Ledge attack (hitting A or B while hanging off the ledge).
  • Jumping from ledge (although your double jump set could probably substitute this).
  • Win poses (three of them, I believe), for when you win a match and view the results screen.
  • Lose pose (clapping).
  • Swimming (optional).
  • Down tilt (ducking attack).
  • Air dodge (invincibility frames; hit the guard button in the air).
  • Falling uncontrollably (spinning. happens when you get hit into the air, and can't recover for a moment).
  • Falling on his chest/getting up from that position.

I notice you have an Air Dodge sprite, but I think Ness actually spins in the air during his dodge. I don't remember exactly.


RE: Ness-another update, ready for submission - Naomi - 08-28-2008

Ohgeeze, wow, this is really nice. Very good job, I hope to see the rest (^) done soon.~


RE: Ness-another update, ready for submission - Naruto[NU] - 08-28-2008

(08-28-2008, 09:11 AM)Bane84 Wrote:
(08-28-2008, 07:47 AM)Naruto[NU] Wrote: I made a bunch of new stuff. I dont think hes missing a single thing from brawl now. Its ready for submission.

[Image: nesscompleteif1.th.png]

http://img527.imageshack.us/my.php?image=nesscompleteif1.png

Ok, let's go back to my old list and see if what I noticed was missing in your last submission has been addressed:
  • Duck
  • Dash (Both arms behind him). (A walk animation fixes this. Run can now be used as Dash.)
  • Dash stop (skrit animation).
  • Dash turn around.
  • Shield break (Dizzyness)
  • Sidestep (Downward dodge; invincibility frames).
  • Roll dodge (Sideways dodge).
  • The other two taunts.
  • Ledge attack (hitting A or B while hanging off the ledge).
  • Jumping from ledge (although your double jump set could probably substitute this).
  • Win poses (three of them, I believe), for when you win a match and view the results screen.
  • Lose pose (clapping).
  • Swimming (optional).
  • Down tilt (ducking attack).
  • Air dodge (invincibility frames; hit the guard button in the air).
  • Falling uncontrollably (spinning. happens when you get hit into the air, and can't recover for a moment).
  • Falling on his chest/getting up from that position.

I notice you have an Air Dodge sprite, but I think Ness actually spins in the air during his dodge. I don't remember exactly.


Well I diddnt say it was the final update, its just the most recent one. I don't think everything you stated is neccesary, but for the most part I agree with you. This update has alot to do with improving old attacks,rather then making new ones.