The VG Resource
tFR:SDtW Non Gors Workshop - NEWS! (05/31) - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: tFR:SDtW Non Gors Workshop - NEWS! (05/31) (/thread-19628.html)



RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Garamonde - 03-04-2012

I actually liked his first character that had the Greek lightning symbol and he rode on clouds. That was my favorite.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Perseus - 03-04-2012

They can still be my refs, it's just I'm using the angry polar bear (or Snowy, as I like to call him) for tFR because he's the simplest and easiest to sprite for an amateur like me Tongue


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Vipershark - 03-04-2012

(03-04-2012, 05:17 PM)Kojjiro Blue Luigi Wrote: should backgrounds even be using the same palette as the fighters?

if everything in the game really has to have a set palette, then backgrounds should at least get a separate one.

yeah, i thought about this but i didn't post it Shy


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Dazz - 03-05-2012

Perseus, your new character totally seems like you came up with the idea after I named my doorstop teddy bear after you... That's fucking cool, if I do say so myself.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Ekoi - 03-07-2012

"Hey, got room for one m-"

[Image: i7KF.png]

"Oh, guess not."

Shitty doodle because I thought it'd give a chuckle or two. 8D I'll work on an actual attempt at the style when it's not almost 4am prolly.

It might be difficult to keep the damned voulge within the 64x64 limit, though. =P

(Also, what exactly are the < and > punches and kicks meant to represent? Do punches and kicks represent any particular aspect, like high vs low, or fast vs strong?)


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Mortimer - 03-07-2012

(03-07-2012, 03:52 AM)Ekoi Wrote: (Also, what exactly are the < and > punches and kicks meant to represent? Do punches and kicks represent any particular aspect, like high vs low, or fast vs strong?)

Don't take my word, but I was guessing < Kick/Punch was a kick/punch while holding the arrow away from the other dude and > Kick/Punch was when you where holding an arrow towards the other dude ... sort of like Super Smash Bros specials.




RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gors - 03-07-2012

kind of, that's another thing that I explained on the old-ass thread but forgot to carry over the newer threads fml

As you all know, we don't have buttons for each punch intensity, so all we have are two buttons, Punch and Kick. By pressing any > or < together, your attacks get a different effect.

For example, forward attacks are usually the strong ones that deal more damage and can send the opponent very far; backward attacks are more defensive moves-fast, weak attacks that can send the opponent upwards. They can be used to start air combos or to immobilize the opponent.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Unlucky Cloud - 03-07-2012

One more question I have
What are the animations needed for an assist character?


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gors - 03-07-2012

>Entrance
>Attack
>Leaving
>Damage/Retreat


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - megaMasquerain - 03-07-2012

[Image: tfrmidnightmoe-1.gif]

get me outta here


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - NICKtendo DS - 03-07-2012

I tried to fix the backgrounds, but I had to cheat a brown to get the contrast right in the castle.
Only the far back layer and castle have been recolored.
[Image: MZ2FM.png]


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gaia - 03-07-2012

(03-07-2012, 08:27 AM)Gors Wrote: kind of, that's another thing that I explained on the old-ass thread but forgot to carry over the newer threads fml

As you all know, we don't have buttons for each punch intensity, so all we have are two buttons, Punch and Kick. By pressing any > or < together, your attacks get a different effect.

For example, forward attacks are usually the strong ones that deal more damage and can send the opponent very far; backward attacks are more defensive moves-fast, weak attacks that can send the opponent upwards. They can be used to start air combos or to immobilize the opponent.

Thanks for clearing that up a bit, I was wondering about that myself, since I'm not a fighting game nerd like SOMEONE here.



RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Zadaben - 03-07-2012

Please elaborate, do you mean immobilize as in freeze, stun, hold, or what?


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - NICKtendo DS - 03-07-2012

More boredom spawn.
A potential pair of spectators for the Neko stage:
[Image: txWYq.gif]
They are the very first two characters I've ever created. The blue drop is Splot and the red robot is Bolt.
I've used them as avatars long before I created Neko. People from MFGG may recognise Bolt and maybe even Splot. I also used an avatar of Plot here, which is Splot's evil, fuzzy-eyebrowed doppelgänger.
They appeared in several of my games.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Ekoi - 03-07-2012

Don't mind me, just pretending to be an artist.

EDIT: So apparently it was JPG'd to hell and back. It should be fine now.
[Image: ickd.png]

Before I go on I do have some choices to make with the idle stance which would effect how I would do every other action.

Choose from 1 or 2 and A and B, please. Or if both 1 and 2 are hated at least pick from A and B.