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tFR:SDtW Non Gors Workshop - NEWS! (05/31) - Printable Version

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RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Sengir - 03-03-2012

Snifit/Octorock-like shooting?


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Garamonde - 03-03-2012

I always saw you as a detective looking character so maybe you can hold out a giant magnifying glass and shoot rays out of it. Cute


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - recme - 03-03-2012

[Image: iaza11288970979800.gif]

A very ugly punch. or karate chop. Please give me C+C. I suck at punches/chops


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Phantom Killah - 03-03-2012

Attacks!!

[Image: Qo8xJ.gif]

[Image: n2mpu.gif]

This double punch didn't work out as well as I intended, but the idea's there. I'll probably redo it.
[Image: ssRb9.gif]


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Shade - 03-03-2012

(03-03-2012, 11:01 PM)recolorme Wrote: [Image: iaza11288970979800.gif]

A very ugly punch. or karate chop. Please give me C+C. I suck at punches/chops
Imagine yourself chopping something. You wouldn't be frozen in one position if you want to do any damage right? Make him pull back and then chop.



RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - NICKtendo DS - 03-04-2012

Changed the outlines and animated the balloons on Waru's Castle.



RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Perseus - 03-04-2012

Sorry, changed my ref. again Shy

[Image: QaMro.gif](I suck at animating)

[Image: tXPht.png]


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - NICKtendo DS - 03-04-2012

Killing more time. Thought this'd be nice for the Neko Stage.
[Image: 9AVNm.png]
For those who played Bouncy Cat, you may recognise it as the first boss, namely Balloon Dragon.
He could hide behind the castle, a layer behind it, so moving (scrolling) left would reveal it more, and moving right hide it.
[Image: douPi.png]


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Garamonde - 03-04-2012

(03-04-2012, 12:40 PM)Perseus Wrote: Sorry, changed my ref. again Shy

[Image: XmevD.gif](I suck at animating)

[Image: DRNml.png]

It's... Dazz's teddy bear doorstop! Big Grin


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Vipershark - 03-04-2012

(03-04-2012, 01:18 PM)NICKtendo DS Wrote: Killing more time. Thought this'd be nice for the Neko Stage.
[Image: 9AVNm.png]
For those who played Bouncy Cat, you may recognise it as the first boss, namely Balloon Dragon.
He could hide behind the castle, a layer behind it, so moving (scrolling) left would reveal it more, and moving right hide it.
[Image: douPi.png]

I don't know about you guys, but the super-bright colors make it seem as though the player characters just kind of blend into the background. Everything is poppy and saturated, and it's hard to tell what's foreground and what's background. (okay, it isn't hard if you pay attention, but i think you get my point) It seems like the background would get far too distracting.

Is it possible to maybe make the background darker somehow so that the characters clearly stick out from it?


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Previous - 03-04-2012

Darker? I'd have gone for brighter/desaturated. But your point stands, the characters need to stand out more.



RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Mutsukki - 03-04-2012

(03-04-2012, 12:40 PM)Perseus Wrote: Sorry, changed my ref. again Shy

[Image: QaMro.gif](I suck at animating)

[Image: tXPht.png]

I dunno, it's pretty cool and I love the effect on the scarf, but there something missing...like, more energy? He feels really stiff with only his arms flailing around like that, may it would end up being more natural (more fighter-ish?) if his body or legs would move along.

EDIT: Oh wait, they don't move anymore. It actually looks better like this, but there's still some lack of energy Shy


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Crappy Blue Luigi - 03-04-2012

should backgrounds even be using the same palette as the fighters?

if everything in the game really has to have a set palette, then backgrounds should at least get a separate one.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Perseus - 03-04-2012

(03-04-2012, 05:01 PM)Mutsukki Wrote:
(03-04-2012, 12:40 PM)Perseus Wrote: Sorry, changed my ref. again Shy

[Image: QaMro.gif](I suck at animating)

[Image: tXPht.png]

I dunno, it's pretty cool and I love the effect on the scarf, but there something missing...like, more energy? He feels really stiff with only his arms flailing around like that, may it would end up being more natural (more fighter-ish?) if his body or legs would move along.

EDIT: Oh wait, they don't move anymore. It actually looks better like this, but there's still some lack of energy Shy

Yeah, I looked at Neko and saw that just his tail moved, and I didn't like the arm movement from before so I kinda used Neko as a reference.. I think his legs are too short to get much movement but I'll try to figure something out tomorrow Cute



RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Sengir - 03-04-2012

I liked your other character more, Perseus.

He looked like a European Disney character or something.