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tFR:SDtW Non Gors Workshop - NEWS! (05/31) - Printable Version

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RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Crappy Blue Luigi - 02-28-2012

[Image: Ugiet.png]

does this even qualify as "moe"


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - StarSock64 - 02-28-2012

Shouldn't the midnight moe moves be based on existing anime characters like the other ones are? Since this is a more open project now, I dunno if you want to keep that enforced?

I could...give examples of characters...if that's the way we need to go...


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Crappy Blue Luigi - 02-28-2012

mine is based on an anime character.

EDIT: wait were you even referring to me gfdgs


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Vipershark - 02-28-2012

(02-28-2012, 03:50 AM)StarSock64 Wrote: Shouldn't the midnight moe moves be based on existing anime characters like the other ones are? Since this is a more open project now, I dunno if you want to keep that enforced?

I could...give examples of characters...if that's the way we need to go...

yeah, i actually considered bringing this up earlier

with the exception of myself (who turns into a member of a k-pop group) all of the other midnight moe attacks have turned into actual anime or videogame characters

i was thinking nicktendo ds' character could turn into felicia from darkstalkers or something ahaha


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - StarSock64 - 02-28-2012

(02-28-2012, 04:01 AM)Kojjiro Blue Luigi Wrote: mine is based on an anime character.

EDIT: wait were you even referring to me gfdgs

Well actually I didn't realize yours was tomo until right after I sent that, but I was mostly referring to the other members! Hehe


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Crappy Blue Luigi - 02-28-2012

is there any way i can make the hair stand out more? i think that's tomo's defining feature.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Hoeloe - 02-28-2012

(02-28-2012, 04:26 AM)Kojjiro Blue Luigi Wrote: is there any way i can make the hair stand out more? i think that's tomo's defining feature.

It'll be more obvious if you make the seifuku pink, I think.



RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - NICKtendo DS - 02-28-2012

[Image: hJpQu.gif]
Will this do?


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Hoeloe - 02-28-2012

Neko-Chii?!?

If it's a requirement that these be existing characters, by the way, I'll happily edit mine into Suigintou.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - TomGuycott - 02-28-2012

Ffff, this project~.

I need to get mine together, I've had ideas and sketches for a long time.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gors - 02-28-2012

yes. It is advisable to make your midnight moe sprite a reference of an already-existing character. That's the joke, really.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - NICKtendo DS - 02-28-2012

Now that that's crystal clear to me, this should be the ABSOLUTE LAST VERSION OF THE DEFINITELY FINAL SHEET.
...
That I hope.



RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Hoeloe - 02-28-2012

(02-28-2012, 08:56 AM)Gors Wrote: yes. It is advisable to make your midnight moe sprite a reference of an already-existing character. That's the joke, really.

Okay then. It should take much to turn it into Suigintou, so I'll do that.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - TomGuycott - 02-28-2012

[Image: 1kgma.png]

A start, I'm not thrilled about it, but it did turn out much better than I anticipated considering I don't sprite much.

I'm debating whether to make the scarf a separate part of the sheet, and if I was to do that I was wondering whether the 64x64 box that contains the scarf would have to be aligned with the 64x64 box that contained the main part. Or could it be positioned however we liked?

I also am torn about the moves I'd make. I don't think I'm really known for anything on the forums other than easily getting off track and being difficult to understand due to bizarre tangents, and Tom Guycot as a character only has one move (which I plan to make into a Psycho Crusher style special). I do intend to have the scarf act like Milia Rage's hair and do various moves with it, but I was mainly using that for standard attacks so far.

Maybe I should just reference other games I like a lot.

[Image: rbrBa.gif] Choppiness, what's that?

Just messing around before going out again, I might do more when I get back. Probably gonna do less or no eye movement, make the leg shifting less choppy, maybe some other stuff.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Hoeloe - 02-28-2012

I'm not... junk...

[Image: rG52r.png]