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Monkeying Around - Printable Version

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RE: Monkeying Around - Deathbringer - 03-03-2012

http://i560.photobucket.com/albums/ss42/The_Deathbringer/dkc2__kaptainkrool.png

Updated Kaptain K. Rool's sheet to include tag, also changed background colors.

(03-02-2012, 10:55 PM)Tonberry2k Wrote: I'm sure Deathbringer could help with the palettes.
To do what exactly?




RE: Monkeying Around - A.J. Nitro - 03-03-2012

I'm pretty sure Ton has already left for the week, but I updated the K. Rool sheet for you.


RE: Monkeying Around - Davy Jones - 03-05-2012

By the way, the enemy death effects from world 1 and 2 (DKC2) are still missing on the Objects & Effects sheet (falling into water & lava).


RE: Monkeying Around - Mattrizzle - 03-06-2012

Here they are, along with a few others:
[Image: dkc2moreeffects.png]


RE: Monkeying Around - A.J. Nitro - 03-06-2012

Nice! I think this should be its own sheet, don't you?

We still need DKC3's overworld water effects plus those tiny bubbles in water levels which I'm guessing appears the same in all 3 games.


RE: Monkeying Around - Raccoon Sam - 03-06-2012

iirc DKC3's water is just a "simple" graphic with loads of HDMA effects on it. You can turn HDMA emulation off in SNES9X by pushing 0 but I guess you knew that.
Dunno how much this will help though :X


RE: Monkeying Around - Davy Jones - 03-06-2012

As you can see on my WIP, the map water is just a ripple effect. In case of the K3 map, it's mode 7.


RE: Monkeying Around - Mattrizzle - 03-06-2012

(03-06-2012, 01:13 AM)A.J. Nitro Wrote: Nice! I think this should be its own sheet, don't you?
If somebody would like to upload it, here's a tagged version of the sheet and an icon for it:
       

Also, here are those bubbles:
[Image: dkc123bubbles.png]
Yes, they're exactly the same in all three games.

@Davias: K3's water just uses another fancy HDMA effect. If it was Mode 7, everything aside from it would have to be on the sprite layer, which isn't the case.


RE: Monkeying Around - A.J. Nitro - 03-06-2012

Matt, does DKC3 use any of those same water splashing effects? And, I'll add those bubbles to the object/effects sheets later. I'm at school right now.

EDIT: I almost forgot! I ripped the overworld Banana Queen on this sheet, but I couldn't get the last 2 frames of the front pose because they didn't appear in the game. I also had trouble ripping the overworld Banana Birds. Anyone wanna try and grabs those if it's not too much trouble.
http://www.spriters-resource.com/snes/dkc3/sheet/27781


RE: Monkeying Around - Mattrizzle - 03-06-2012

The "Ship Deck Water Splash" and "Lava Steam" sprites exist in DKC3, but I can't think of a specific instance where you see them. Unused, perhaps?

The "Swamp Water Splash - Kongs Falling" sprites--which are mislabelled, as they are also used when Kongs jump into a body of water that can be swam in--are used in DKC3, where it oddly uses the "Ship Deck Water Splash" palette instead of the global Bananas/smoke/DK letters/etc. palette.

[Image: dkc3splash.png]

You'll have to wait until tomorrow for any more input from me--I really should be doing some work for my CIS development project class.


RE: Monkeying Around - Ton - 03-06-2012

Popping in to say hi and you're doing fantastic work! Be back in a few days!


RE: Monkeying Around - A.J. Nitro - 03-06-2012

Object sheets are edited with the bubbles. Mighty, are you gonna upload Matt's Splash effect sheet?


RE: Monkeying Around - Garamonde - 03-06-2012

What, you mean this one? Wink


RE: Monkeying Around - Ton - 03-22-2012

Looking at the DKC2 baddies, some of them are missing frames. Turning sprites on several (Zinger, etc), for example.


RE: Monkeying Around - A.J. Nitro - 03-23-2012

Sorry, I can't get those enemies, but just letting you know that I've updated the DKC3 objects sheet with the sideways arrow barrel plus the fuse of that rope both from the level with the fuse. Forgot the name.