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Kingdom Hearts Birth By Sleep Final Mix Geometry - Printable Version

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Kingdom Hearts Birth By Sleep Final Mix Geometry - Mirrorman95 - 12-21-2011

Good news everyone! I've discovered a way to rip entire model geometries from Birth By Sleep, and from JPCSP games in general, without needing to attenuate for the Y-Axis! To prove it, here is the geometry of Radiant Garden's Outer Gates: http://www.brickshelf.com/gallery/mirrorman95/PMOs/java.3399.obj
And this is Castle Oblivion: http://www.brickshelf.com/gallery/mirrorman95/PMOs/java.3399.obj

Now for this to work, you need at least 2 GB of RAM and it's recommended you have a decent graphics card.

Step 1: Download JPCSP
Step 2: Download GLXtractor
Step 3: Download JRE6 or 7 and choose that folder's java.exe in GLXtractor
Step 4: Upload your SAVEDATA folder to JPCSP's SAVEDATA folder (JPCSP revisions after r2099 will require Save Game Deemer's decrypted saves)
Step 5: Put your ISO in JPCSP's UMDimages folder and load GLXtractor and then JPCSP
Step 6: Run JPCSP, go to the desired location, and press CTRL+SHIFT+F
The OBJ will be in the JPCSP folder and the textures will be in your My Documents/Xtracted folder


RE: Kingdom Hearts Birth By Sleep Final Mix Geometry - Peardian - 12-22-2011

Interesting, so it's like ripping with 3D Ripper DX... The lack of UV data is a huge problem, though.


Also, moved to a more appropriate section. Wink


RE: Kingdom Hearts Birth By Sleep Final Mix Geometry - Friedslick6 - 12-22-2011

Aww man, there's a lack of UVs?
Well anyway, this is still really helpful.