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I dig this Game (tentative title) development thread - Printable Version

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RE: I dig this game (tentative title) - Phaze - 11-30-2012

(11-30-2012, 08:05 AM)Previous Wrote: Speaking of recent progress, unstable dirt ceilings now have a little "dirt falls down" animation. Yes, I'm trying to make sure falling dirt won't be too much of a surprise.
Oooo, I like that addition. Often I got caught by surprise when the roof decided it was gonna kill me :V


RE: I dig this game (tentative title) - Previous - 12-18-2012

[Image: flVcv.png]

When was the last progress update post? I can't remember. I haven't been working on this a lot... eh. Sorry about that, but somehow other things happen and I'm not too motivated somehow.
I finally got around to add the menu for choosing user graphics (it also saves your selection so the chosen graphics will be loaded after restarting, too, as long as you didn't delete the file). I fixed a small bug with the background music (since the options menu is available from the pause menu now, there were some mishaps). Aaand I made the tool icons semi-transparent in the pause menu if there are zero tools of the respective kind.
Now I'll try to make jumping better, though I don't know how that will turn out. I'll make an extra backup of the current file first. I'll try to make it so jumps will be longer (currently, you barely make it over one block) but jumping over gaps and onto a higher block should not become possible. We'll see.......... :-)


PS: Puzzle one is now a jump-test puzzle. It'd be neat if I could get some feedback on the new jumping. Jumps will be longer, but less high if you press a directional button and there is no block in front of you.
PPS: Beta is here if you don't want to jump to the first post~


RE: I dig this game (tentative title) - Previous - 12-19-2012

[Image: 8csfp.png]

Nevermind the "6" on the gem counter, that's been fixed.

I changed the tutorial, got rid of the NPC dummy thing, instead the player get's control from the beginning. I also changed a few things about the text display and the buttons now have their key labeled (I'm just going to assume the names I got are correct haha).
I changed the jumping even more as I noticed that it was now possible to jump over two-block gaps! ><
Just as I was about to wrap up for today, someone reported a bug about columns and rocks that I managed to fix. It was a dumb bux resulting from an earlier fix of another bug. Yahay!

Goodnight :-P